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Spell: "A skill that results in a one-time effect, such as damage, healing, Energy loss or gain." [1]
Spells are skills particular to Monks, Mesmers, Necromancers, Elementalists, Assassins, Ritualists and Dervishes which vary widely in effect and target. They all have activation times, but some do not have recharge times.
"Spell" is a major subset of skills, and includes sub-types such as the following, which don't have the immediate effect that a simple spell has:
- Enchantment spell
- Hex spell
- Item Spell
- Ward spell
- Weapon Spell
- Well Spell
Related articles[]
- Skill - All spells are skills, and so fall under this definition as well.
- Category:Spells contains all spells available.