Skill details
Spinal Shivers | ||||||||||||
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Full: For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6 Energy or Spinal Shivers ends.
Concise: (10...34 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6 Energy or Spinal Shivers ends.
Curses | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 |
Energy | 10 | 10 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
Acquisition[]
Notes[]
- This skill is useful if your build doesn't rely on energy, such as an adrenal Warrior with an icy weapon.
- This skill can be used to prevent the enemy hero from capturing the altar in Heroes' Ascent matches.
- Coupling this skill with Offering of Blood or an allied Necromancer using Blood Ritual or Blood is Power will help ensure that the energy for upkeep costs is always available; options from other classes include Marksman's Wager and Warrior's Endurance.