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*{{skill icon|Shivers of Dread}} ([[Duplicate skill|duplicate]]) |
*{{skill icon|Shivers of Dread}} ([[Duplicate skill|duplicate]]) |
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− | ==Related articles== |
+ | == Related articles == |
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*[[Gain/Lose energy skills quick reference]] |
*[[Gain/Lose energy skills quick reference]] |
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+ | *[[Hex spell skills quick reference]] |
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[[Category:Duplicate skills]] |
[[Category:Duplicate skills]] |
Revision as of 04:58, 18 November 2007
Skill details
Spinal Shivers | ||||||||||||
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Full: For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6 Energy or Spinal Shivers ends.
Concise: (10...34 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6 Energy or Spinal Shivers ends.
Curses | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 |
Energy | 10 | 10 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
Acquisition
Notes
- Coupling this skill with Offering of Blood or an allied necromancer using Blood Ritual or Blood is Power will help ensure that the energy for upkeep costs is always available, options from other classes include Marksman's Wager and Warrior's Endurance.
- It is commonly expected, in a typical pick-up group, that the Spiteful Spirit Necromancer should carry this skill in order to shut down Kanaxai's spells at the end of the Luxon Elite Mission, The Deep.
- If the target is struck by a cold attack which would interrupt that foe without the need for this hex (e.g. Maelstrom or the target being Dazed) the energy is still lost for triggering Spinal Shivers's effect.