Skill details
Spinal Shivers | ||||||||||||
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Full: For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6 Energy or Spinal Shivers ends.
Concise: (10...34 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6 Energy or Spinal Shivers ends.
Curses | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 |
Energy | 10 | 10 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
Acquisition
Notes
- This Prophecies-only skill has a duplicate skill in Factions, it is Shivers of Dread.
- This skill is useful if your build doesn't rely on using energy for much except for keeping Spinal Shivers up. For example, a Necromancer/Warrior using Axes with the icy weapon upgrade will trigger Spinal Shivers just as well as any other type of cold damage will, but since Axe Mastery skills mainly require adrenaline, you can save your energy for keeping Spinal Shivers on your foe.
- It can also be used to prevent the enemy hero from capturing the altar in Heroes' Ascent matches since it provides interrupts until the caster runs out of energy or the hex expires (or is removed).
- Coupling this skill with Offering of Blood or an allied necromancer using Blood Ritual or Blood is Power will help ensure that the energy for upkeep costs is always available, options from other classes include Marksman's Wager and Warrior's Endurance.
- Combines well on Elementalist/Necromancers, because of Energy Storage.
- It is commonly expected, in a typical pick-up group, that the Spiteful Spirit Necromancer should carry this skill in order to shut down Kanaxai's spells at the end of the Luxon Elite Mission, The Deep.
- This skill is also useful when battling the interruption resistant Kuunavang in the Factions Campaign mission Unwaking Waters. Especially if you have a Ranger in the party sporting the nature ritual Winter and have the casters Wand/Staff Kuunavang when they are not busy casting spells. The Ranger could also bring Greater Conflagration to allow regular attackers to interupt it also. (When used WITH Winter)