No edit summary |
m (→Related skills: explicit categories) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 7: | Line 7: | ||
== Notes == |
== Notes == |
||
*It would be best to not combine it with a spirit that loses health due to its effects (such as the popular [[Union]] or [[Shelter]]), but instead has certain durability--such as [[Bloodsong]]. |
*It would be best to not combine it with a spirit that loses health due to its effects (such as the popular [[Union]] or [[Shelter]]), but instead has certain durability--such as [[Bloodsong]]. |
||
− | *Keep in mind that the healing amount is based on the '''actual''' life the spirit loses. If the nearest spirit is almost dead, |
+ | *Keep in mind that the healing amount is based on the '''actual''' life the spirit loses. If the nearest spirit is almost dead, this heal may be less effective than expected. |
+ | *This spell takes health from the nearest spirit, this includes hostile spirits. |
||
== Related skills == |
== Related skills == |
||
+ | *{{skill icon|Gaze from Beyond}} |
||
*{{skill icon|Infuse Health}} |
*{{skill icon|Infuse Health}} |
||
*{{skill icon|Imbue Health}} |
*{{skill icon|Imbue Health}} |
||
+ | [[Category:Spells]] |
||
+ | [[Category:Restoration Magic skills]] |
||
+ | [[Category:Ritualist skills (Factions)]] |
Latest revision as of 14:32, 5 May 2011
Skill details
Spirit Transfer | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
|
Full: The spirit nearest you loses 5...41 Health. Target ally is healed for 5 for each point of Health lost.
Concise: The spirit nearest you loses 5...41 Health. Heals target ally for 5 for each point of Health lost.
Restoration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Health | 5 | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 | 68 |
Total Healed | 25 | 40 | 55 | 70 | 85 | 100 | 115 | 130 | 145 | 160 | 175 | 190 | 205 | 220 | 235 | 250 | 265 | 280 | 295 | 310 | 325 | 340 |
Acquisition
Notes
- It would be best to not combine it with a spirit that loses health due to its effects (such as the popular Union or Shelter), but instead has certain durability--such as Bloodsong.
- Keep in mind that the healing amount is based on the actual life the spirit loses. If the nearest spirit is almost dead, this heal may be less effective than expected.
- This spell takes health from the nearest spirit, this includes hostile spirits.