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== Acquisition == |
== Acquisition == |
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− | '''[[Skill Trainer]]s''' |
+ | '''[[Skill Trainer]]s''': |
*[[Michiko]] ([[Kaineng Center]]) |
*[[Michiko]] ([[Kaineng Center]]) |
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*[[Tombo]] ([[Zin Ku Corridor]]) |
*[[Tombo]] ([[Zin Ku Corridor]]) |
Revision as of 14:58, 24 December 2006
Skill details
Spirit Transfer | ||||||||||||
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Full: The spirit nearest you loses 5...41 Health. Target ally is healed for 5 for each point of Health lost.
Concise: The spirit nearest you loses 5...41 Health. Heals target ally for 5 for each point of Health lost.
Restoration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Health | 5 | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 | 68 |
Total Healed | 25 | 40 | 55 | 70 | 85 | 100 | 115 | 130 | 145 | 160 | 175 | 190 | 205 | 220 | 235 | 250 | 265 | 280 | 295 | 310 | 325 | 340 |
Acquisition
Notes
- Unlike some other skills that require you to be right next to a spirit to receive full benefit from use, Spirit Transfer seems to be able to be used as long as any spirit (even a foe's) is somewhere within the aggro circle. This facet, combined with the spell's low cast time, makes it perfect for an emergency heal.
- It would be best to not combine it with a spirit that loses health due to its effects (such as the popular Union or Shelter), but instead has certain durability--such as Bloodsong.