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== Notes == |
== Notes == |
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− | *When used with attack skills that hit multiple targets ([[Barrage]]), Splinter Weapon triggers once for each time a target is hit up to the maximum allowable hits splinter weapon is attributed to. |
+ | *When used with attack skills that hit multiple targets (e.g. [[Barrage]]), Splinter Weapon triggers once for each time a target is hit up to the maximum allowable hits splinter weapon is attributed to. |
*Note that this damage is only dealt to foes adjacent to the target, not to the target itself. |
*Note that this damage is only dealt to foes adjacent to the target, not to the target itself. |
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*As this spell is cheap, has a long duration, and a short recharge time, it is a good spell to use to provide the "if you are under the effects of a weapon spell" condition that some other skills require (e.g. [[Wielder's Strike]]). |
*As this spell is cheap, has a long duration, and a short recharge time, it is a good spell to use to provide the "if you are under the effects of a weapon spell" condition that some other skills require (e.g. [[Wielder's Strike]]). |
Revision as of 22:31, 3 May 2007
Skill details
Splinter Weapon | ||||||||||||
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Full: For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4 attacks deal 5...41 damage to up to 3 adjacent foes.
Concise: (20 seconds.) Attacks deal 5...41 damage to 3 adjacent foes. Ends after 1...4 attacks.
Channeling Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Attacks | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 |
Damage | 5 | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 | 68 |
Acquisition
Notes
- When used with attack skills that hit multiple targets (e.g. Barrage), Splinter Weapon triggers once for each time a target is hit up to the maximum allowable hits splinter weapon is attributed to.
- Note that this damage is only dealt to foes adjacent to the target, not to the target itself.
- As this spell is cheap, has a long duration, and a short recharge time, it is a good spell to use to provide the "if you are under the effects of a weapon spell" condition that some other skills require (e.g. Wielder's Strike).
- This skill does physical damage, benefiting from Winnowing and triggering Mark of Pain.