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== Notes ==
 
== Notes ==
*When used with attack skills that hit multiple targets ([[Barrage]]), Splinter Weapon triggers once for each time a target is hit up to the maximum allowable hits splinter weapon is attributed to.
+
*When used with attack skills that hit multiple targets (e.g. [[Barrage]]), Splinter Weapon triggers once for each time a target is hit up to the maximum allowable hits splinter weapon is attributed to.
 
*Note that this damage is only dealt to foes adjacent to the target, not to the target itself.
 
*Note that this damage is only dealt to foes adjacent to the target, not to the target itself.
 
*As this spell is cheap, has a long duration, and a short recharge time, it is a good spell to use to provide the "if you are under the effects of a weapon spell" condition that some other skills require (e.g. [[Wielder's Strike]]).
 
*As this spell is cheap, has a long duration, and a short recharge time, it is a good spell to use to provide the "if you are under the effects of a weapon spell" condition that some other skills require (e.g. [[Wielder's Strike]]).

Revision as of 22:31, 3 May 2007

Skill details
Splinter Weapon
Splinter Weapon
Campaign: Factions Ritualist
Profession: Ritualist
Attribute: Channeling Magic
Type: Weapon Spell
    5 Energy 1 Activation 5 Recharge

Full: For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4 attacks deal 5...41 damage to up to 3 adjacent foes.

Concise: (20 seconds.) Attacks deal 5...41 damage to 3 adjacent foes. Ends after 1...4 attacks.

Channeling Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Attacks 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7
Damage 5 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68


Acquisition

Skill Trainers:

Notes

  • When used with attack skills that hit multiple targets (e.g. Barrage), Splinter Weapon triggers once for each time a target is hit up to the maximum allowable hits splinter weapon is attributed to.
  • Note that this damage is only dealt to foes adjacent to the target, not to the target itself.
  • As this spell is cheap, has a long duration, and a short recharge time, it is a good spell to use to provide the "if you are under the effects of a weapon spell" condition that some other skills require (e.g. Wielder's Strike).
  • This skill does physical damage, benefiting from Winnowing and triggering Mark of Pain.

Related skills