Full: For 5...13 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks.
Concise: (5...13 seconds.) Reduces damage you take by 1...25, and you are immune to critical hits.
- If used with Protective Spirit, the older enchantment takes effect first, so it is better to use Protective Spirit first.
- Critical hits received while under this enchantment have the same effect as normal hits, inflicting the normal random damage.
- Assassins will not gain energy for their Critical Strikes attribute, however, other skill related effects which trigger on critical hit (such as the extra energy gain from Critical Eye or the enchantment removal effect of Dark Apostasy) will trigger.
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