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m (Revert. Since it can only target other allies, that doesn't work.) |
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Also notable is the fact that Succor is based off of no attribute, so a character with monk as a [[secondary profession]] that has not allocated any attribute points into monk attributes may still use this freely to support the party monk. |
Also notable is the fact that Succor is based off of no attribute, so a character with monk as a [[secondary profession]] that has not allocated any attribute points into monk attributes may still use this freely to support the party monk. |
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− | Succor is a good skill for a R/Mo or W/Mo to use to activate their bonus damage whilst enchanted on their weapon. |
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==Related Skills== |
==Related Skills== |
Revision as of 07:25, 2 April 2006
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File:Succor.png | ||||||||||||||||||
Skill details | ||||||||||||||||||
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Description
While you maintain this "Enchantment", target other ally gains Health and Energy regeneration of 1, but you lose 1 Energy each time that ally casts a spell.
Acquisition
- None
Usage Notes
Succor is the only Energy Regeneration spell that lasts until dropped by the caster or dispelled by a foe.
If possible, the target of Succor should specialize their equipped skills to take better advantage of the increased energy. The use of non-spell skills by the target will bypass the downside of making their benefactor lose 1 point of energy on each cast, so this is useful for warriors and rangers.
Also notable is the fact that Succor is based off of no attribute, so a character with monk as a secondary profession that has not allocated any attribute points into monk attributes may still use this freely to support the party monk.
Related Skills