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== Notes == |
== Notes == |
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*[[Succor]] is the only [[Energy#Energy regeneration/degeneration|Energy Regeneration]] spell that lasts until dropped by the caster or dispelled by a foe. |
*[[Succor]] is the only [[Energy#Energy regeneration/degeneration|Energy Regeneration]] spell that lasts until dropped by the caster or dispelled by a foe. |
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− | *If possible, the target of Succor should specialize their equipped skills to take better advantage of the increased energy. The use of non-[[spell]] skills by the target will bypass the downside of making their benefactor lose 1 point of energy on each cast |
+ | *If possible, the target of Succor should specialize their equipped skills to take better advantage of the increased energy. The use of non-[[spell]] skills by the target will bypass the downside of making their benefactor lose 1 point of energy on each cast. |
− | *Also notable is the fact that Succor is based off of no attribute, so a character with monk as a [[secondary profession]] that has not allocated any attribute points into monk attributes may still use this freely to support the party monk. |
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− | *If two or more players cast Succor on each other, it will cancel out the upkeep cost and offer free health regeneration. Useful with warriors as they can use non-spell skills. |
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== Related skills == |
== Related skills == |
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− | *{{skill icon| |
+ | *{{skill icon|Mending}} |
− | *{{skill icon| |
+ | *{{skill icon|Watchful Spirit}} |
− | *{{skill icon| |
+ | *{{skill icon|Well of Power}} |
− | *{{skill icon|Well of Power}} ([[Elite]]) |
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− | *{{skill icon|Song of Power}} |
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− | ==Related articles== |
+ | == Related articles == |
− | *[[ |
+ | *[[Enchantment spell skills quick reference]] |
+ | *[[Gain/Lose energy skills quick reference]] |
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+ | *[[Regen/Degen energy skills quick reference]] |
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+ | *[[Upkeep skills quick reference]] |
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+ | [[Category:Enchantment Spells]] |
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+ | [[Category:Monk skills by attribute]] |
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+ | [[Category:Monk skills (Prophecies)]] |
Latest revision as of 16:19, 5 May 2011
Skill details
Succor | ||||||||||||
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Full: While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell.
Concise: +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell.
Acquisition
Notes
- Succor is the only Energy Regeneration spell that lasts until dropped by the caster or dispelled by a foe.
- If possible, the target of Succor should specialize their equipped skills to take better advantage of the increased energy. The use of non-spell skills by the target will bypass the downside of making their benefactor lose 1 point of energy on each cast.