Skill details
Succor | ||||||||||||
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Full: While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell.
Concise: +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell.
Acquisition
- None
Notes
- Succor is the only Energy Regeneration spell that lasts until dropped by the caster or dispelled by a foe.
- If possible, the target of Succor should specialize their equipped skills to take better advantage of the increased energy. The use of non-spell skills by the target will bypass the downside of making their benefactor lose 1 point of energy on each cast, so this is useful for warriors and rangers.
- Also notable is the fact that Succor is based off of no attribute, so a character with monk as a secondary profession that has not allocated any attribute points into monk attributes may still use this freely to support the party monk.
- If two or more players cast Succor on each other, it will cancel out the upkeep cost and offer free health regeneration. Useful with warriors as they can use non-spell skills.