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==General Information==
 
==General Information==
The Sunward Marches is an area in Kourna. The tewrrain is more desert-like then most of the Kournan savannah, though broken up by several large rocks. There are few landmarks, and it appears to be mostly uninhabited, except for [[Morzek Garrison]] in the centre. It is not obvious why this location is is strategically important, though it is possible that it is to keep [[Dajkah Inlet]] or the small bay north of it that could serve as a natural harbor closed in, restricting paths for smuggles goods or invaders who might land there. This theory is backed up by the fact that the escaping [[Sunspears]] had to [[pass through here|Venta Cemetary (mission)]].
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The Sunward Marches is an area in Kourna. The tewrrain is more desert-like then most of the Kournan savannah, though broken up by several large rocks. There are few landmarks, and it appears to be mostly uninhabited, except for [[Morzek Garrison]] in the centre. It is not obvious why this location is is strategically important, though it is possible that it is to keep [[Dajkah Inlet]] or the small bay north of it that could serve as a natural harbor closed in, restricting paths for smuggles goods or invaders who might land there. This theory is backed up by the fact that the escaping [[Sunspears]] had to [[Venta Cemetary (mission)|Pass through the Marches]].
 
===Exits to Neighbour areas===
 
===Exits to Neighbour areas===
 
*Southeast: [[Command Post]]
 
*Southeast: [[Command Post]]

Revision as of 00:37, 27 September 2009

Sunward Marches
Sunward Marches
Basic Info
Campaign: Nightfall
Type: Explorable Area
Part of: Kourna
Neighbor(s)
Command Post, Venta Cemetery,
Dajkah Inlet
Map
SMarches
(click to enlarge)

General Information

The Sunward Marches is an area in Kourna. The tewrrain is more desert-like then most of the Kournan savannah, though broken up by several large rocks. There are few landmarks, and it appears to be mostly uninhabited, except for Morzek Garrison in the centre. It is not obvious why this location is is strategically important, though it is possible that it is to keep Dajkah Inlet or the small bay north of it that could serve as a natural harbor closed in, restricting paths for smuggles goods or invaders who might land there. This theory is backed up by the fact that the escaping Sunspears had to Pass through the Marches.

Exits to Neighbour areas

Cities and Outposts

Points of interest

Creatures

NPCs

Collectors

NA-icon-small15 Talmehinu

Monsters

Hekets

Mandragorsss

Insects

Plants

Kournan military

Great Beast

Bosses

Sunward Marches Elite Bosses

Boss locations

Blessings

Sunward Marches HM Mobs

Bounty & Hard Mode Mobs

Notes

Vanquisher Title: 278-315 foes.