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Have a mesmer carry this on a team with several Avatar Of Lyssas :) Jahora 21:31, 4 August 2007 (CDT)

This is made for Power Block! nothing else. Zyber 10:21, 6 August 2007 (CDT)

I'm going to have to agree. It's a quick low cost spell snare. Zulu Inuoe 00:07, 7 August 2007 (CDT)

It might work with Meteor for AoE interrupt.EreanorsignPvEreanor 10:23, 8 August 2007 (CDT)

Use this with wastrel's worry on something that's rpetty certain to use a spell and you've got a win-win situtation. Either they take damage from WW or their spell is extended long enough for even the worst interrupters to rip apart that cast. Take a really good interrupt (then again, is there a bad one? :)) and you can have some real fun. 70.226.238.23 23:42, 13 August 2007 (CDT)

That comment is sooo 2005. Zulu Inuoe 16:50, 15 August 2007 (CDT)

I like the idea of making newbies in RA wait 15 seconds to cast their nature ritual, res or nuke, just to interrupt them at 14 seconds.~ GoldDeanIconDean</small> - 16:52, 15 August 2007 (CDT)

Rituals aren't spells. --Kale Ironfist 17:37, 15 August 2007 (CDT)
And people don't res in RA =D (or with a signet). Alea 18:16, 15 August 2007 (CDT)
Lol, I used Death Pact only yesterday. Too bad my ping was so bad, the person I resurrected died before I could drop a heal on them, so I died too. --Kale Ironfist 01:58, 16 August 2007 (CDT)

This needs to be 30-100% with a 5 second recharge instead. It's overkill on the length and underpowered because of the recharge. Chuiu Me Icon 09:14, 13 September 2007 (CDT)

Read the note I added, this hex doesn't end if you interrupt the affected foe. --Ckal Ktak 12:41, 26 September 2007 (CDT)

This skill doesn't appear to end when the target casts a spell, despite saying it only affects their NEXT spell. Bug? Snagretpudding 22:11, 18 October 2007 (UTC)

Isn't it like with other interrupts, meaning the spell isn't cast unless it's finished? (Korusef 11:45, 16 March 2008 (UTC))
It also doesn't seem to end when the guy finishes casting. --Shoogi 13:39, 6 April 2008 (UTC)

lol, that bug took a while to squish. Powersurge360 08:36, 10 August 2008 (UTC)


Underpowered

A Monk with this hex on will just cast Patient Spirit and it'll end - stupid. I propose a change to this skill!!

  • For 6 seconds, the next spell cast by target and all adjacent foes takes at least 1 second to cast. 10s recharge, 5e, 1s cast
that's just retarded.--Demer Osis 04:36, 1 January 2009 (UTC)
Gotta agree... all it really needs is its recharge time shortened or it's AoE Radius increased. --ilrIlr d-small(01,Jan.'09)

Monster Skills

does it affect them? (siege turtle attack, claim resource) 99.159.246.32 02:32, September 27, 2009 (UTC)

yes. --Takisig2 08:06, November 2, 2009 (UTC)
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