I have yet to see a good use for this in any build. --Fiz 00:12, 16 October 2006 (CDT)
- Works fine for general PvE tanking. It's very similar to Defensive Stance. You lose duration for the ability to use skills. While in Defensive stance, you can't even activate a Dolyak Signet or "Shields Up!". --Crazytreeboy 00:15, 16 October 2006 (CDT)
- Well you could, but that would end Defensive Stance (you can't use more than one stance) --Fiz 16:31, 16 October 2006 (CDT)
Skill Buff[]
So excited about the update to this skill! I was already working on a great build idea based around this skill, but the energy cost was a bit of a problem. Now it looks like it will work perfectly... Thanks Anet! -- 206.191.69.149 11:14, 27 October 2006 (CDT)
- It only lasts 5 seconds....how can that be a thanks? :/
- Look at the date of that comment. Tycn 01:12, 14 February 2007 (CST)
- It's great now though. For spikes. --Silk Weaker 11:00, 14 February 2007 (CST)
- Look at the date of that comment. Tycn 01:12, 14 February 2007 (CST)
- Now it's most used by monks and the like who never use an adrenaline skill anyway --Gimmethegepgun 18:02, 14 February 2007 (CST)
- Screw Tactics! Put it all in Strength :D That'd be quite screwed, and mildly amusing. --- -- (s)talkpage 19:46, 3 November 2008 (UTC)
- please nerf the meta shit. while i embrace the idea to augment your build with 2ndary profession skills, this utter ridiculous abuse bullshit shouldnt be where one skill is WAY more useful to a SECONDARY than to the primary class it was designed for, as we see here in disciplined stance.
- On that note: Smiting --Gimmethegepgun 20:38, 7 November 2008 (UTC)
- On that note: Make divine favor add up to 34 (or w/e DF attribute is) holy damage to smite spells and nerf the damage of all smite skills by 10. Fixed.
- On that note: Smiting --Gimmethegepgun 20:38, 7 November 2008 (UTC)
- please nerf the meta shit. while i embrace the idea to augment your build with 2ndary profession skills, this utter ridiculous abuse bullshit shouldnt be where one skill is WAY more useful to a SECONDARY than to the primary class it was designed for, as we see here in disciplined stance.
- Screw Tactics! Put it all in Strength :D That'd be quite screwed, and mildly amusing. --- -- (s)talkpage 19:46, 3 November 2008 (UTC)
nerf[]
I don't play any high-end PvP, but I don't see why anyone would still use this. 3 seconds? Lmao.--El_Nazgir 16:00, 6 March 2009 (UTC)
- Well, it used to last 4 seconds, so that's a 25% duration reduction. It also lost 14 armor. It can still be used to fuck with sins, because 75% block is good n all, but.... (T/C) 16:07, 6 March 2009 (UTC)
Ends if you use an adrenal skill.[]
I've always loved how you get punished for using a Warrior skill on a Warrior. lolnicejokeArenaNet A F K When Needed 15:21, October 14, 2009 (UTC)
- "Ends if you use a skill". I've always loved how you get punished for using your skills on anyone. Right?
- This does allow you to use Power Attack/RoF, though :> --- -- (contribs) (talk) 17:03, October 14, 2009 (UTC)
- True. Some things just don't make sense. --- -- (contribs) (talk) 17:44, October 14, 2009 (UTC)