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Which is true?
1) So if the enchantment removed is Healing Breeze, I'll get 20 seconds of Healing Breeze?
Or
2) Inspired Enchantment replaces enchantment for 20 seconds on the foe, meaning if the foe is using a enchantment that had 40 seconds left, you cut the effective duration by half?
Or
3) If the enchantment removed is Healing Breeze, my Inspired Enchantment skill slot becomes Healing Breeze for 20 seconds?

3. I don't see how you interpreted "inspired enchantment is replaced with the enchantment" any other way. Your 2 has it switched around. And 1 doesn't make sense because IE is a spell on your bar, not an enchantment on you. --Fyren 14:49, 4 November 2005 (EST)
Oh woops, I was somehow under the impression that it was an enchantment on me or on foe...

Maintained Enchantments[]

It might be useful to note, that if you use Inspired Enchantment to remove a foe's maintained enchant (mainly monk skills, but also some new assassin maintained enchants) and cast it on yourself or an ally, the enchantment will remain even after the skill reverts back to Inspired Enchant. The fact that it is no longer on your skillbar does not seem to matter. Geblah187 15:24, 6 June 2006 (CDT)

No that wouldn't be useful to note. Thats just how all skills work. This is the same with Revealed Enchantment, Echo, Arcane Echo, Arcane Theivery, Arcane Mimicry etc. --Draygo Korvan 15:34, 6 June 2006 (CDT)

Skill Level[]

So, if you learn, lets say, Healing Breeze from an enemy who has it maxed, and you have 0 Healing Prayers. Will it be at 16 HealP or 0 HealP?

It uses your attribute rank. Zero. --Fyren 22:03, 21 April 2007 (CDT)
For cases like this, Signet of Illusions might be fun (-: -User:PanSola (talk to the Follower of Lyssa) 22:13, 21 April 2007 (CDT)