Heh, not Kanaxai of the deep? — Skuld Monk-icon-small 12:20, 22 June 2006 (CDT)

I want to know what outpost trades hands here Pjstaab 10:31, 19 July 2006 (CDT)

If the Kurzicks manage to get into the Luxon fortress and they are able to capture and hold the two outposts inside it tends to solve the match in their favour - Lavvaran 14:29, 18 August 2006 (CDT)

Yes, I did that yesterday too. The team that starts in the Kurzick base should get powder and explode the gate. Then go in and cap the 2 shrines there, and kill the guards on the walls. - Elder

Nuking the Luxon Base

I just found a an awesome little trick you can do while on the Kurzick side here. I was playing as an AoE nuker to cap shrines, and it turns out that if you go behind the point where the Luxons spawn you can just barely get into spellcasting range and you can nuke the hell outta them. This is a great way to punish leechers (leechers are never good even when in your favor), and you might be able to catch someone lagging or trying to type. Just thought I would post it here because it seems that this is the only time you can reach the opposing spawn point to kill people. --GW DismemberOne Three Three Seven 21:24, 1 September 2007 (CDT)

Ah this map is very fun. Laying traps on the luxon's teleport spots makes me wet myself. Another interesting thing to note is that only luxons can be teleported by the teporters in their base, meaning you can stand in one of them as a safe spot away from melee characters who will be teleported away when they try to attack


Its possible to glitch through the fence on the kurzick side res shrine point, capping before the timer goes off. I just did it last game.--Ryudo 22:23, 16 January 2008 (UTC)

Yeah i just saw someone do this i'll add it to the article Screenshot--Cobalt | Talk 17:46, 22 February 2008 (UTC)

So this is why the Kurzicks seem to win more often and adds to my impression that ANET prefers the Kurzicks! Look at the Jade Quarry--Kurzick's amber carriers (Juggernauts) move faster than the Luxon's Siege Turtles and in Fort Aspenwood, the Kurzicks merely have to defend, always an easier position to be in than offense. GW-Susan 13:32, 11 August 2008 (UTC)
They fixed that glitch in one update. Wethospu 18:51, 10 September 2008 (UTC)
I don't see it in the update notes anywhere. Entropy Sig

(T/C) 14:22, 15 September 2008 (UTC)

I'd say the siege turtles at aspenwood are a bit overpowered, and I don't know how you could say anet likes kurzick more

I've always felt anet gave the luxons more power

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