GuildWars Wiki
No edit summary
Line 46: Line 46:
   
 
I can see the link between flare and lightning strike, if only to a certain point. No one is telling you do DPS with one spell, nearly/all (intended) all offensive elemental spells have a reasonable recharge for good reason, excluding overrated, spammable SF, the recharge is to balance out the damage you can put out with one spell, like a martial weapon with different skills. You can relatively (keyword) deal out a constant amount of pain but recharge (related to energy, adrenaline and recharge of non ele skills) is there to make it not so insane. You can easily DPS a person to death with ele and air attune with air magic : lightning strike/enervating charge/lightning bolt thx4playingdiebai but that's justified that you have to use a wide range of spells to deal at a constant rate like a sword. Unlike martial users, there is no "sword or axe" of eles, they have skills that have a ''very very'' low recharge a.k.a spammable but no 1.33 "attacks" spells. Like wang is saying, no skills of the same caliber is usually better than another one, each one has it's shine in a certain way like +dmg moving, blah blah on hexes or insane damage but interupt heaven. But there's a conflict on nerfing arc lightning: is it for a air spiker or a versatile air-water ele? If it's an air spiker's tool, sure nerf it. But since you need a water hex and many hate using attributes skills with next to no points in it, it compensates by never doing as much damage it could if given to an Air spiker. As of now, i'm yet to see arc light be used on a air spiker's bar, but I have seen it on water hex eles who want a spell better than a "you enter half range zone, you die as fast as sin now" spell so nerfing it, I say No. Core spells are there as they are staple spells to give anyone of any campaign a basic equal against people of another campaign, especially if they don't have all the games. This means a factions person is not screwed against a nightfall person ''that badly'' vice versa. /endrant [[User:Flechette|Flechette]] 11:35, 23 October 2007 (UTC)
 
I can see the link between flare and lightning strike, if only to a certain point. No one is telling you do DPS with one spell, nearly/all (intended) all offensive elemental spells have a reasonable recharge for good reason, excluding overrated, spammable SF, the recharge is to balance out the damage you can put out with one spell, like a martial weapon with different skills. You can relatively (keyword) deal out a constant amount of pain but recharge (related to energy, adrenaline and recharge of non ele skills) is there to make it not so insane. You can easily DPS a person to death with ele and air attune with air magic : lightning strike/enervating charge/lightning bolt thx4playingdiebai but that's justified that you have to use a wide range of spells to deal at a constant rate like a sword. Unlike martial users, there is no "sword or axe" of eles, they have skills that have a ''very very'' low recharge a.k.a spammable but no 1.33 "attacks" spells. Like wang is saying, no skills of the same caliber is usually better than another one, each one has it's shine in a certain way like +dmg moving, blah blah on hexes or insane damage but interupt heaven. But there's a conflict on nerfing arc lightning: is it for a air spiker or a versatile air-water ele? If it's an air spiker's tool, sure nerf it. But since you need a water hex and many hate using attributes skills with next to no points in it, it compensates by never doing as much damage it could if given to an Air spiker. As of now, i'm yet to see arc light be used on a air spiker's bar, but I have seen it on water hex eles who want a spell better than a "you enter half range zone, you die as fast as sin now" spell so nerfing it, I say No. Core spells are there as they are staple spells to give anyone of any campaign a basic equal against people of another campaign, especially if they don't have all the games. This means a factions person is not screwed against a nightfall person ''that badly'' vice versa. /endrant [[User:Flechette|Flechette]] 11:35, 23 October 2007 (UTC)
  +
:'''Wang''': I didn't say they can't be compared, I said they were lopsided. Campaign only variants of a core skill MUST be conditionally better, otherwise there is NO reason to even consider using them. Flare can be compared with Lightning Strike in that they are both the CORE ele low energy skills designed for damage.
  +
:'''Flechette''': I didn't say single spell, I said single TARGET spell. It's pointless to deal damage through a single target skill, because you're going to be doing it slower than any other physical, but you're also expending your energy reserves and more time to do it. If you can guarantee AoE hits, that raises your DPS enough that you're doing more damage than a physical. --[[User:Kale Ironfist|Kale Ironfist]] 23:06, 23 October 2007 (UTC)

Revision as of 23:06, 23 October 2007

Rumour: Lightning Strike always hits the head (helmets, etc.) Anyone know for sure if this is true, and what other skills this may be true for? --JoDiamonds 17:10, 23 October 2005 (EST)

I'd figure Lightning Strike, Chain Lightning (for the first target it hits) and Enervating Charge. The three spells send a lightning bolt to strik the enemy on his head. I do not however have any clue whether or not they do target the headgear. --Karlos 19:10, 23 October 2005 (EST)
I reckon they'd just count as hitting 'from above', increasing the chance of hitting the head via that game mechanic. --Serps 20:45, 23 October 2005 (EST)
Spells that autohit always hit the chest. --Fyren 02:47, 24 October 2005 (EST)
So both these statements, Lightning hits the head and spells that auto hit will hit the chest are "urban legends" I have heard in game a lot. Is there any proof to either? Is it on a case by case basis per spell? Is this tested? Mind Burn and Mind Shock icons show the spell hitting the head, are they exceptions? --Karlos 15:02, 24 October 2005 (EST)
This is easily verified against the doppelganger. Take off your armor besides chest. Take an autohit spell. When he casts it it won't do astronomical damage to you. (Perhaps bring skills to help you evade/block attacks, since his bow will sting a little when it hits a non-chest location.) --Fyren 15:34, 24 October 2005 (EST)
I just did that, and you know what, you're WRONG! :) Thanks to you I just had my butt-kicked by the same Doppelganger I dispatch in 10 seconds!! :) Seriously though. His lightning Strike against me with full armor did 47 damage, but with just the chest piece TWO of his spells exploded for MAJOR damage.. Chain Lightning did (I think) 122 dmg and Lightning strike did 95 damage (I'm sure of that last one). My ele was toasted in her underwear! :) I think this proves auto hit spells target armor randomly like all attacks (because Lightning Orb did regular damage). --Karlos 18:22, 24 October 2005 (EST)
Yup. I eat my own words. I wonder if I got stupidly "lucky" when I tested before or if it was changed. --Fyren 19:09, 24 October 2005 (EST)
Thanks for testing, Karlos. I'd intended to go back and double check, because I thought I'd tested it once months ago and found that some spells did hit the head, but Fyren was so sure that I questioned myself. For what it's worth, I believe this has been true at least since sometime early summer (I started playing in May, first character was an Elementalist...).
To add to the discussion, my impression was that:
  • Spells from above hit the head, always (ala Lightning Strike).
  • Spells from any other location always hit the chest.
  • i.e. My belief is that auto-hit spells do not hit random armor locations. But if you took off all armor besides your chest piece, Lightning Orb should always hit for armored damage, and Lightning Strike should always hit for unarmored damage (hitting the head). If that's not true, then I'm definitely wrong (and more likely some of the spells hit randomly, maybe all).
More testing needed (by myself or others). An obvious test would be to only remove the headpiece, leaving all other armor on, to test the "spell attacks from above always hit the head" theory. (I know normal attacks supposedly hit the head more if the attacker is at a higher location, but boy that's hard to test.) --JoDiamonds 02:26, 25 October 2005 (EST)
As I said, I am certain I was hit for Lightning Strike once at 47 and once at 95, and I believe that the 47 landed on the Chest piece and the 95 was elsewhere. I can test with just an exposed head. But I believe that this test proves that it is NOT always the chest and it is NOT always the head. --Karlos 15:54, 25 October 2005 (EST)
It would be pretty silly if Lightning Strike and Chain Lightning always hit the head, the aeromancer armor bonus would be useless, assuming the elemental protection is not added globally (that would be something to test too).--theeth 18:59, 18 November 2005 (UTC)
The bonus is not global. Since I've been wrong about things a couple times, I tested it: wore a full set of pyromancer's, took only flare, and let the doppelganger bean me. Flare did 31 most of the time, but sometimes 40. If the bonus was global, it'd always be 31. --Fyren 19:42, 18 November 2005 (UTC)

The 2nd point in the Notes section is so bleedingly obvious it hurts. I'd erase it but Skuld put it there and he'd probably kill me. 132.203.83.38 19:58, 16 January 2007 (CST)

Skuld didnt add it, your right it was obvious -- Xeon 20:05, 16 January 2007 (CST)

Lightning Javelin > This ?

This isn't a projectile so will always hit. --Fyren 12:58, 23 February 2007 (CST)

Ah, okay--Rickyvantof 07:07, 24 February 2007 (CST)

Buff?

Would anyone agree with me that this skill ought to buffed slightly? Comparing it to Arc Lightning, it's almost the exact same spell, except Arc Lightning has conditional possibility to hit another foe. The one second recharge doesn't seem to be too big a deal to me. So if you ask me, this skill should be given, say, maybe +10 more damage, or maybe have the skill recharge reduced to 3 seconds. What do you guys think? -Wang 10:00, 19 October 2007 (UTC)

It's all dependent on its relationship with the other 'core ele spams' of Flare, Stone Daggers and Ice Spear. Their DPS has to be relatively similar, with differences based on their unique variations on Flare; LS can't be dodged and has armor penetration, Stone Daggers gets through prot more easily, and Ice Spear trades distance for extra damage. While it could stand to get a buff, is there any good reason to? It doesn't really promote anything as it has no utility, just damage. --Kale Ironfist 11:09, 19 October 2007 (UTC)
Well, maybe this WAS the spam skill for Air Magic, but it was made obsolete once Shock Arrow was introduced. I agree that the fact that it can't miss is a major plus, but I don't think that's reason enough to make it onto any Airmancer's skillbar these days, since skills like Arc Lightning and Lightning Hammer have the same benefit and then some. All I'm saying is that its recharge is too long to be passed off as a spam skill, and its damage is too weak to be passed off as a hard-hitting spell. Dances on the border of balanced and in need of buffing, if you ask me. -Wang 12:26, 20 October 2007 (UTC)
That's like saying Flare isn't worth bringing on Pyromancer bar. Do you see Flare being buffed any time soon? The whole point of the skill is to be a cheap attack for when your energy is low and can't do anything else. For the most part, these types of skills aren't worth bringing, regardless of context. Also, your comparisons are lopsided in that this is a core skill, whereas those you refer to are Factions only. --Kale Ironfist 23:58, 21 October 2007 (UTC)
So Anet shouldn't balance skills across campaigns? I don't think this needs a buff in damage. Arc Lightning needs a nerf in damage, or recharge. I'd also like to say I have seen flare in PvP, and it wasn't RA. Flare does about as much DPS to one target as a fireball that doesn't have recharge (the difference is aftercast and round off). StatMan 03:12, 22 October 2007 (UTC)
What's there to balance though? Arc Lightning is balanced in that you need a WATER hex, something you'd need to spend attribute points and/or the two skill slots to apply for fairly weak damage. If you're not doing either, you're using another party member to apply it, in which case, it's the cost of that character slot and your own skill slot to use it. If you're not even trying to get the conditional trigger, you have Lightning Strike, since it's CORE. Lightning Hammer is a buffed up but more energy hungry version of Lightning Orb, also a CORE skill. A campaign specific variant of a core skill has to be better conditionally, else there'd be very little reason to even think of choosing between the two. Besides, using an Elementalist for DPS is about the worst thing you can do as a spellcaster; you're not designed for it and is a waste of energy and time to try and DPS with a SINGLE target skill. --Kale Ironfist 11:26, 22 October 2007 (UTC)
I personally don't see how you can compare Flare with Lightning Strike... I have no problem with Flare (even though I'd never use it, personally). And I also don't agree with what you're suggesting - that core skills can't be compared to campaign-specific skills. If ANet were to make a campaign-specific skill that actually is a better skill overall vs. an already existing core skill with very little difference in the energy cost, cast-time, recharge, etc., they're giving the advantage to players from that campaign. ANet's been pretty good in adjusting so that that doesn't usually happen, but I think Lightning Strike is one of those skills that sort of slipped on past and was overlooked. I don't agree that Arc Lightning ought to be nerfed... To get all the bang an Ele needs out of Air Magic, one can't afford to sacrifice one or more skill slots and attributes to Water, just for a tiny little skill like Arc Lightning. -Wang 09:07, 23 October 2007 (UTC)

I can see the link between flare and lightning strike, if only to a certain point. No one is telling you do DPS with one spell, nearly/all (intended) all offensive elemental spells have a reasonable recharge for good reason, excluding overrated, spammable SF, the recharge is to balance out the damage you can put out with one spell, like a martial weapon with different skills. You can relatively (keyword) deal out a constant amount of pain but recharge (related to energy, adrenaline and recharge of non ele skills) is there to make it not so insane. You can easily DPS a person to death with ele and air attune with air magic : lightning strike/enervating charge/lightning bolt thx4playingdiebai but that's justified that you have to use a wide range of spells to deal at a constant rate like a sword. Unlike martial users, there is no "sword or axe" of eles, they have skills that have a very very low recharge a.k.a spammable but no 1.33 "attacks" spells. Like wang is saying, no skills of the same caliber is usually better than another one, each one has it's shine in a certain way like +dmg moving, blah blah on hexes or insane damage but interupt heaven. But there's a conflict on nerfing arc lightning: is it for a air spiker or a versatile air-water ele? If it's an air spiker's tool, sure nerf it. But since you need a water hex and many hate using attributes skills with next to no points in it, it compensates by never doing as much damage it could if given to an Air spiker. As of now, i'm yet to see arc light be used on a air spiker's bar, but I have seen it on water hex eles who want a spell better than a "you enter half range zone, you die as fast as sin now" spell so nerfing it, I say No. Core spells are there as they are staple spells to give anyone of any campaign a basic equal against people of another campaign, especially if they don't have all the games. This means a factions person is not screwed against a nightfall person that badly vice versa. /endrant Flechette 11:35, 23 October 2007 (UTC)

Wang: I didn't say they can't be compared, I said they were lopsided. Campaign only variants of a core skill MUST be conditionally better, otherwise there is NO reason to even consider using them. Flare can be compared with Lightning Strike in that they are both the CORE ele low energy skills designed for damage.
Flechette: I didn't say single spell, I said single TARGET spell. It's pointless to deal damage through a single target skill, because you're going to be doing it slower than any other physical, but you're also expending your energy reserves and more time to do it. If you can guarantee AoE hits, that raises your DPS enough that you're doing more damage than a physical. --Kale Ironfist 23:06, 23 October 2007 (UTC)