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This looks quite nice! Cheap, decent recharge, and lasts quite a while. My question is: will shortened enchantment duration hurt or benefit Dervishes more?

My guess is that, well benefit more. With that they wont have to worry so much about betting rid of enchantmenst for there effects and damage, but as always, depends what they using.

Ignore Dervishes for a sec, and think what this will do to Rangers and Warriors using stances.Labmonkey 06:28, 10 October 2006 (CDT)

  • this skill is the only counter for distortion as it leaves mezs for 2.5 sec gap alowing u to hit it.
Counters for Distortion... Wild Blow (Unmissable attack), Wild Throw (Unmissable attack), Wild Strike (Missable, but dual attack chance buffs it). Oh, and a mesmer without 16 Illusion is a counter for it as well, seeing as Distortion scales with Illusion rank. - Patch of Celestia 14:27, 7 December 2006 (CST)
  • this skill is the only counter for distortion as it leaves mezs for 2.5 sec gap alowing u to hit it.
Counters for Distortion... Wild Blow (loose all your adrenaline+5 nrg), Wild Throw (7 adren for a quick recharging skill), Wild Strike (still needs a lead attack to hit).

For its cost and recharge, you can make lots of rangers and warriors piss their pants with this one. Kessel 12:11, 11 October 2006 (CDT)

Psst, here's a secret! Using this as well as mirrored stance will cause whatever stance the enemy goes into to go on for half as long, while you get the full duration! Tested with a dervish buddy using Conviction. -Isidore Robespierre

Psst, here's a secret! Using this on a foe won't get the hex to work on you. So, actually, duh... Blaze 14:19, 17 December 2006 (CST)

No, it might have not worked out that way. As the hex is making the stance half the duration, and your copying that stance. It might have ended that you couldnt stay in that stance if your foe wasn't still in it.

Patch of Celestia,Wild Strike is an off-hand skill and cannot have a double strike chance, so if it misses, it won't have another chance to remove the stance until it recharges. --Nyc Elite 22:26, 2 January 2007 (CST)

About Dervishes, it does cause them problems because with their enchants only lasting half as long as they usually do they gotta work harder to keep them up. Not so much as energy wise (mysticism) but timewise lowering their damage output. Of course this is only based on an observer's point of veiw. I can't say that this skill is t3h ub3r l33tzorz yet it's a nice and reliable skill. Makes it a lot easier to find that hole in enemy's defenses. An assassin only needs one :). -Isi

it would be real nice if you could get it on regualr jahai, i beat the game before i new it was there so no its going take a guildy that has NFJ to help me. ~the rat~

You can go there whenever you want, it's an explorable area in the Realm of Torment and doesn't revert like Nightfallen Seborhin. RossMM 14:03, 26 February 2007 (CST)

yeah found that out by accident, the way wikki talks about it you cant go back.....ah well i got the two sin skills in NFJ now. ~the rat~

Not to mention this is a cheap, quick hex for all of your Black lotus strike needs. --Ckal Ktak 07:55, 15 May 2007 (CDT)

Siphon Speed. -Batty Lad

This spell could be helpful against shiro from last mission in factions although shiro halves the hex but u half his stances which could reduce some of the dmg due to his stances if all the other major hexes like sv or ss is taken by someone else in the party.ImpulseDestiny 05:23, 9 January 2008 (UTC)

Except his double strike/AoE hit stance is the fastest way to kill him due to SV --Gimmethegepgun 05:27, 9 January 2008 (UTC)

Does this actually stack with Tranquility? - will test tomorrow if I don't forget Shai Meliamne 23:21, 3 March 2008 (UTC)

I've fallen in love with this under-used elite, cause of all those Mo/W out there spamming Guardian, Shield Stance, Disciplined Stance, Bonetti's Defense (some do use that), etcetc. This seriously reduces the time they spend blocking all those attacks at them, and the time spent under protective enchantments in general. Guardian will last only a maximum of ~4.25 seconds if the monk has 20% enchanting, and usually as little as 2.5-3 seconds, and Disciplined Stance only some 1-1.5 seconds ^^ There's the drawback of Patient Spirit triggering in 1 second though, and using this on dervishes gets them their Mysticism bonus, but that doesn't really make too much of a difference in the end. -- IGN: Angelo Silverwolf

Me/A or N/A

Ultimate HEx bot in certain situations, totally useless in others. Lost-Blue 02:50, 17 September 2008 (UTC)

Updated

Mark of Insecurity: functionality changed to: "For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on that foe expire 90% faster."

hmm wow, 90% faster might as well not use them rofl. The preceding unsigned comment was added by Durga Dido (contribs) .

Actually possibly viable now. Gogo Hexway... Entropy Sig (T/C) 01:45, 12 December 2008 (UTC)
Counters mending, and is therefore imba. On a more serious note, this is a handy alternative to SoJ for assacasters now. 76.25.21.240 05:11, 12 December 2008 (UTC)
i thought the whole point of SoJ was the knockdown? that and SoJ being a signet, lowering the energy demand for the build--92.6.217.87 11:23, 12 December 2008 (UTC)
If Guild Wars rounds Disciplined Stance or the like down to 0 seconds with this, it is amazing and godly. Felix Omni Signature 20:54, 12 December 2008 (UTC)
lol imagine using this one someone using Shadow Walk. OOPS! --Gimmethegepgun 20:57, 12 December 2008 (UTC)
I was fighting my friend yesterday, he was using patient spirit and I used this, it seemed to stop patient spirit healing at all, bug or just really awesome? .--Gene195 14:16, 13 December 2008 (UTC)
My guess would be that it reduces the duration to .2 seconds (90% less than 2 seconds)and GW decides to round it down to 0 seconds, almost as if it wasn't applied.208.107.82.92 19:31, 13 December 2008 (UTC)
Yea, I've used Dash while I had this on me...all i did was waste 5e cause nothing happened to my speed.--72.189.85.14 07:41, 14 December 2008 (UTC)

This is freaking awesome. Use it quickly, before it gets nerfed back down to a reasonable level.

Needs a longer recharge. 208.44.247.101 01:47, 16 December 2008 (UTC)
its true, it kills patient it happened to me a week ago.75.80.128.228 20:00, 21 December 2008 (UTC)
Yeah, 10 energy, 5 second recharge, this thing is fucking ridiculous. Especially if your team has no hex removal(RA, AB, etc teams). Casters wouldn't have anymore enchants, physicals no longer have stances. 10% of original duration isn't enough. 50% with 15 sec recharge, 10 en, imo--Darksyde 07:27, 22 December 2008 (UTC)
It used to be 50% no one ever used it (I did) that's why it was buffed, so I blame YOU!--Gene195 11:40, 22 December 2008 (UTC)

Needs another note...

If MoI would reduce the duration of an enchantment or stance to a number that would round down to 0, it never applies the enchantment. Therefore, Patient Spirit, Disiplined stance, Dash, and other common skills are rendered completely useless. Also, I heard that MoI is unmovable by Holy Veil, haven't tested though. 24.20.122.197 04:56, 22 December 2008 (UTC)

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