i would assume this would include skills taht change the duration in transit but when making the duration notes i wonder if that makes sense. otherwise this could just be reduces then. and it should mention that duration can also be modified by runes, inscriptions and weapons modifiers.—♥Jedi♥Rogue♥ 20:11, 13 August 2008 (UTC)
- Yet another QR...In the pure sense of lengthening or shortening a condition, this list is too short that I don't think it is necessary - all those skill are listed as related (I think). However, I don't understand what you mean by "change duration in transit" so perhaps if those were included. Oh, and don't forget Natural resistance. (T/C) 20:19, 13 August 2008 (UTC)
- In transit would be things like plague signet which transfer conditions and lengthen the duration while transferring. The QR alone may not be useful but having it as part of a list of references of ways things interact with conditions is useful. —♥Jedi♥Rogue♥ 20:28, 13 August 2008 (UTC)