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i would assume this would include skills taht change the duration in transit but when making the duration notes i wonder if that makes sense. otherwise this could just be reduces then. and it should mention that duration can also be modified by runes, inscriptions and weapons modifiers.—JediRogue 20:11, 13 August 2008 (UTC)

Yet another QR...In the pure sense of lengthening or shortening a condition, this list is too short that I don't think it is necessary - all those skill are listed as related (I think). However, I don't understand what you mean by "change duration in transit" so perhaps if those were included. Oh, and don't forget Natural resistance. Entropy Sig (T/C) 20:19, 13 August 2008 (UTC)
In transit would be things like plague signet which transfer conditions and lengthen the duration while transferring. The QR alone may not be useful but having it as part of a list of references of ways things interact with conditions is useful. —JediRogue 20:28, 13 August 2008 (UTC)