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The formula for Pure Strike fits all values at 1.93 * Attribute + 1... 1.925 is too low, 1.94 is too high... strange formula.

Im really not happy with it, but the table doesn't make much sense, with shifts of 2 at every value but 7 to 8. If anyone can think up a more logical formula for this progression it would be welcome... this can't be what the formula looks like in the GW code. the actual values look like this: (i used the progression template because it's easy, the bold 0 and 12 mean nothing)

Attribute 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage 1 3 5 7 9 11 13 15 16 18 20 22 24 26 28 30 32 ? ? ? ?

Of course lots of formulas would work for such a small range, since all the numbers are rounded (1.99 * attribute + 0.57 works too, for example), but there has to be some more logical solution...

I just gave the formula at Skill_details#Description. What you're seeing is really level*29/15+1 --Rezyk 11:47, 28 October 2005 (EST)