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The huge group of them is so annoying. The one near the key. We used 3 powerup items and ended up just sending the tank in to barely make it alive trying to get the key. This is Anet's idea of tough? I want inovation, not over-aggro. Christ. 72.192.62.77 23:56, 15 October 2007 (UTC)

I don't believe that this one is that hard. It's one of the easier mobs. -- numma_cway 12:53, 17 October 2007 (UTC)
With this and Shards of Orr, it makes me really glad I bothered capping smiting skills. Dungeons with mass undead and minion masters makes my smiting builds happy. -- Xiu Kuro (talk) 18:04, 6 November 2007 (UTC)

Zombie Horseman?[]

I've accidentially made a screenshot of the large undead mob, where it says that it also consists of two Zombie Horseman (not Necrid Horsemen). Please verify and add these. -- numma_cway 12:53, 17 October 2007 (UTC)

There are Decayed Dragons, too - LordSowl 01:57 19 October 2007

Confirmed sightings on both. The Zombie Horsemen seem to use Necromancer skills, Barbs is the only one I managed to spot so far.-- Xiu Kuro (talk) 17:44, 6 November 2007 (UTC)

There are a couple of friendly spirits in the boss' room. Is it worth adding them to the main page? 188.24.149.24 12:47, 22 May 2009 (UTC)Himenoinu

Suggestions?[]

Where do they come up with this?[]

"To get the dungeon key, you can also bring along a Shadow Form assassin and skip fighting all the mobs in that area. You can resurrect him after you beat the boss, by mass dying in the remaining group, for him to get his reward from the dungeon-chest." Seriously? Recall. Do assassins in pve even look past Shadow Form and Deadly Paradox? 99.246.21.170 21:42, 2 August 2009 (UTC)

I agree this strat seems rather silly as well due to the fact that isn't even the toughest set of groups in the dungeon. And if you were going to find ways to skip parts of it there are better ways (such as Recall like 99.246.21.170 suggests) removing the note. GW-Myth 23:19, October 28, 2009 (UTC)

GW:ULC?[]

^— Balistic 22:46, September 11, 2009 (UTC)