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My friend and I were playing with this skill and appearently it affects attack speed as well as running speed. Has this been known for a while and I never knew? -Only a Shadow

There is a question mark at the end of that...-OaS

When did this skill change from 8 to 13 to 8 to 14? I haven't seen the change in any game update... --Xasxas256 11:04, 15 September 2006 (CDT)

need NF trainer[]

This skill needs the NF skill trainer. Xeon 03:57, 11 December 2006 (CST)

prof changer[]

why is there a secondary profession changer in this thread :S


The reason for the profession changers are because when once a changer grants you the new profession you can gain access to the skill.

Buff[]

Even though its a great buff for this skill, i really hate that they change it. I mean, this skill have had a 20 sec recharge time since almost 3 years!! I don't see why they suddenly want to change it. --Arthas 23:27, 6 March 2008 (UTC)

Power Creep Snagretpudding 07:50, 7 March 2008 (UTC)
Sprint became useless when Enraging Charge appeared, because they have the same cost and speed buff but Charge had a clearly superior effect. Now Sprint has an edge in one department. 07:52, 7 March 2008 (UTC)
Altough now Sprint can almost be maintained. Enraging Charge is great ofc... but if you actually need to continuosly chase your target, Sprint has some edge over EC (if you're not using Rush). It can also be used by secondary Warriors who need a small speed buff, dunno if it's useful though. But I have seen Monks running with Sprint... J Striker 08:10, 7 March 2008 (UTC)
Considering it can now be maintained more than 50% of the time, I think that's a reasonable application. 08:11, 7 March 2008 (UTC)
sprint was never worse than EC. pve scrubs and small time RAer's may have thought that but the ability to train a target with enraging charge was impossible because the stance ended on hit. theres a reason dR ran it over EC in their balanced split builds.
That's why there's Rush to be used with Enraging Charge. It also has longer duration and adrenaline-based cost. Comes available instantly with one hit while in EC, with high Strentgh (which I think as a requirement). J Striker 13:03, 19 March 2008 (UTC)