- Combine with after shock... nice damage there. —The preceding unsigned comment was added by 188.8.131.52 (contribs) 17:21, 3 January 2007.
- Was until Anet was kind enough to balance it for us, now Im not so sure.
The biggest benefit of Unsteady Ground is that if you cast it on an attacking melee character, then that character will almost certainly take damage for at least 4 of the 5 seconds, due to the knockdown effect. This thing is really powerful.
combine with grasping earth, against attacking foes, to make sure they get all damage --Rickyvantof 13:37, 15 April 2007 (CDT)
Move close to melees to trick them, Unsteady Ground, Aftershock, Obsidian Flame. Fantastic damage. Not quick enough for a lone spike if a monk is around, but extremely helpful to your team's spikers. -- Senza
I used to use a build in Fort Aspenwood where I would have person run forward and get mobbed and then I would cast this and shadow step in, following up with Aftershock, Teinai's Crystals and Crystal Wave. However, Shockwave ended up being more versatile then this.
Anyone else notice this spell removes echantments in Fort Aspenwood? Especially Mirror of Ice. The skill only removes the elite skill.
- "Removes enchantments?" Mirror of ice ends when they take damage. --Fyren 15:00, 4 July 2007 (CDT)
Can anyone tell me what the art work of the skill icon is supposed to represent? Some artist must've gotten lazy lol. It looks like a billowing cloud or something. Odd how some of the skill icons can be so detailed, and some look like a cheap Monet imitation. -Wang 06:49, 2 October 2007 (UTC)
it represents a tear in the ground
- Orly? Looks more like slabs of earth shaking and moving to me, but really vague due to sand and such swooping up. -- -- (s)talkpage 10:40, 6 October 2007 (UTC)