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non-elite background color

If no one has anything against it, I will change the black background to white as it looks much better that way. The light grey should also be replaced with a nicer colour, but I don't know which. --Gem Gem-icon-sm 06:40, 3 May 2006 (CDT)

What about the green we use? Grey doesn't look too nice Skuld Monk-icon-small 07:23, 3 May 2006 (CDT)
Ok,ok, I am several months late, but still, I dislike the use of a color for non-elite skills. They do not have a normal color assigned to them in the game. Instead, colors are usually reserved for classes, making the use of a color here confusing. A simple transparent (or white) background is preferable in my opinion. --Xeeron 07:02, 15 September 2006 (CDT)
We've been using a "skill color" (from the basic skill box) on the wiki for a long time. Adding color makes it easier to tell where one skill's row ends. --Fyren 16:31, 15 September 2006 (CDT)

Upkeep wraps

Upkeep wrap

Skuld Monk-icon-small 07:28, 3 May 2006 (CDT)

Please stop editing this template for now

I am trying to debug my robot and it's hard if it keeps thinking that there are edit conflicts.

We can fix design isssues after the robot is done. — Stabber  07:46, 3 May 2006 (CDT)

Err, appears the edit conflict came from a bug in my code. Sorry, carry on. — Stabber  07:48, 3 May 2006 (CDT)
Sorry for editing even if the error wasn't my fault. :) --Gem Gem-icon-sm 07:49, 3 May 2006 (CDT)

Questable

The questable box is very ugly for most factions skills, since the great majority can only be bought. Wouldn't it look better without the border (like the stat row)? --Theeth Assassin-icon-small (talk) 10:28, 29 August 2006 (CDT)

I don't see a reason to change it. It looks good to me, even if there is no icon present. And remember that in most quick references there are skills from both campaigns. --Gem-icon-sm (talk) 11:59, 29 August 2006 (CDT)
Agreed. — Galil Ranger-icon-small 12:37, 29 August 2006 (CDT) Uggh, these database lockups are killing me. >.>

Now the same thing is happening with the new duplicate box. If you look at Monk skills quick reference, since the size of those cells isn't fixed, the tables with duplicates skills look different than the ones without (Healing vs Protection). I still think it would look much better if the borders separating questable, dups and campaign were dropped. --Theeth Assassin-icon-small (talk) 12:12, 31 August 2006 (CDT)

Lock

I hereby suggest a lock on this template. The wiki's performance depends on it. Edits in this template locks the wiki for 10-20 minutes, as it loops through all templates using this (that is, all skill templates, and each and every quick reference) to tell them this has been changed and that those should update the cache. Also, this happens while visitors are trying to browse around the wiki which isn't exactly optimal while editing this. — Galil Ranger-icon-small 11:45, 31 August 2006 (CDT)

I hereby agree. --Theeth Assassin-icon-small (talk) 11:53, 31 August 2006 (CDT)
Done — Skuld 12:08, 31 August 2006 (CDT)

Echo type

I think the if in this template is a better solution than ugliness in the skill data templates. --Fyren 12:13, 31 August 2006 (CDT)

Possibly, but I thought the reason we split it to begin with was to split data and styling. Also, what if more types require a pipe? Should we add those to this template as well? I personally believe the ugliness in the skill templates themselves is a better solution than clogging up other templates with skill data. — Galil Ranger-icon-small 16:30, 31 August 2006 (CDT)
The skill box templates are already opaque to most people, so I'd rather keep all "oddness" inside them than in their parameters. The skill data, at least, can be easy to understand, so I'd rather people see this than this (besides maybe the progression parameters, at least unless I can come up with simpler names). --Fyren 17:23, 31 August 2006 (CDT)

Cell sizes

Could someone edit the template and set the quest icon cell width to 29 pixels and the duplicate icon cell to 42 pixels. Now the quick references have different cell sizes depending on the usage of the icons in an attribute line. It should always be the same. --Gem-icon-sm (talk) 16:43, 7 September 2006 (CDT)

Done — Skuld 16:59, 7 September 2006 (CDT)
Yeah, good job on that. Could we never edit these templates without testing changes elsewhere first? --Fyren 17:16, 7 September 2006 (CDT)
You screwed it Skuld. :( I didn't mean the icon size, but the cell size. --Gem-icon-sm (talk) 17:48, 7 September 2006 (CDT)
Gaah. I don't know how to fix it. I jsut woke up which might explain this. I'll try again in the evening if no on else has done it. --Gem-icon-sm (talk) 02:29, 8 September 2006 (CDT)
Btw, someone probably wants to know that we are testing with Template:Skill box qrtest and Template talk:Skill box qrtest. --Gem-icon-sm (talk) 02:32, 8 September 2006 (CDT)

Quests obtainable from hero trainers

i propose theese changes to code:

Template:Skill_box_qrtest

as quick hack to enable icon showing that skill can be trained at hero trainer or both as quest / hero trainer.

quest = yes would be deprecated, but still supported

New syntax:

   | quest = yes
   | acquisition = Quest
   | acquisition = Hero-Trainer
   | acquisition = Yes-And-Hero-Trainer

Grima.worm@seznam.cz 13:31, 30 March 2007 (CDT)

Campaign

In the qrs, the nightfall campaign links to Nightfall not Guild Wars Nightfall. The skill boxes themselves link to the correct page. Anyone know a way to fix this? Cause I'm pretty sure that isn't the correct article to link that to. — JediRogue JediRogueSig (talk |contribs) 20:41, 13 May 2007 (CDT)

I fixed it for the main QR, but didn't touch specialized QRs. -User:PanSola (talk to the Follower of Lyssa) 20:56, 13 May 2007 (CDT)
TY, most of the other QRs don't seem to have that problem. — JediRogue JediRogueSig (talk |contribs) 21:27, 13 May 2007 (CDT)

pve only

Can someone with admin powers add the following to the template to support the pve only icon, ill change the icon to a better one when i get home, placeholder image is fine for now.

| class="qrdupe" | {{#ifeq: {{{pveonly}}} | yes | [[Image:pveonly.png|30px|Pve Only]] | {{#if: {{{duplicate|}}} | [[Image:{{{duplicate}}}.jpg|30px|Duplicate of {{{duplicate}}}]] |  }} }}

-- Xeon 23:10, 16 July 2007 (CDT)

Used text instead of an image. --Fyren 23:43, 16 July 2007 (CDT)
Yep, its good. thanks for that. -- Xeon 23:44, 16 July 2007 (CDT)

edit link

imo it isn't needed when they are on QRs. –User Balistic Pve sigalistic 05:33, 16 October 2010 (UTC)

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