Skill details
Temple Strike | ||||||||||||
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Full: Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1...8 seconds, and if target foe is casting a spell, that foe is interrupted.
Concise: Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8 seconds). Must follow a lead attack.
Dagger Mastery | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Dazed Blindness |
1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14 |
Acquisition[]
Notes[]
- Temple Strike's main strength is that it is able to disable both attackers and casters, making it versatile.
- The blind effect covers the daze.
- Follow up with Twisting Fangs to add more covering conditions.
- If the target is casting a spell, they will be interrupted twice: once by the application of Dazed, the other by the interruption effect. This will only be important if the target is using Mantra of Concentration, Mantra of Resolve, or Pious Concentration.