GuildWars Wiki
(→‎Notes: clarifying a bit on which effect we're referring to.)
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*Running skills are extremely helpful. Since your actual attributes don't matter, the most reliable strategy is to be a primary or secondary Dervish and bring [[Pious Haste]]. Primary warriors can do better with the elite skill [[Charging Strike]], which lasts longer at high [[Strength]]. For players without access to these skills, [[Run as One]] gives a 25% boost for 13 seconds (out of 15) at 12 [[Beast Mastery]]; a primary [[Ranger]] can use it continuously. For casters, [[Storm Djinn's Haste]] provides a 33% buff, having to recast every 22 seconds at 12 Air Magic (26 seconds with an [[of Enchanting]] mod). Given that you'll be drunk during the entire race, all professions can use [[Drunken Master]] for over a minute of speed boost.
 
*Running skills are extremely helpful. Since your actual attributes don't matter, the most reliable strategy is to be a primary or secondary Dervish and bring [[Pious Haste]]. Primary warriors can do better with the elite skill [[Charging Strike]], which lasts longer at high [[Strength]]. For players without access to these skills, [[Run as One]] gives a 25% boost for 13 seconds (out of 15) at 12 [[Beast Mastery]]; a primary [[Ranger]] can use it continuously. For casters, [[Storm Djinn's Haste]] provides a 33% buff, having to recast every 22 seconds at 12 Air Magic (26 seconds with an [[of Enchanting]] mod). Given that you'll be drunk during the entire race, all professions can use [[Drunken Master]] for over a minute of speed boost.
 
*Having keys assigned to "Target Next Item" and "Target Previous Item" is very helpful during the keg-moving portion and for drinking from the barrels efficiently.
 
*Having keys assigned to "Target Next Item" and "Target Previous Item" is very helpful during the keg-moving portion and for drinking from the barrels efficiently.
*Disabling "Post Process Effects" removes the drunken visual effect, making this quest much easier.
+
*Disabling "Post Process Effects" removes the drunken visual effect, making this quest much easier, but defeats the fun challenge of the quest.
 
*Time spent while drunk due to the Barrels of Ale does not contribute towards the [[Drunkard]] title track.
 
*Time spent while drunk due to the Barrels of Ale does not contribute towards the [[Drunkard]] title track.
 
*The "flags" have an arm on them on one side, and not on the other. Go on the side of that arm. NOT on the far side from Sif Shadowhunter.
 
*The "flags" have an arm on them on one side, and not on the other. Go on the side of that arm. NOT on the far side from Sif Shadowhunter.

Revision as of 10:21, 15 October 2007

Overview

Summary

  1. Speak with Olrun/Olaf and arrange travel to the Alemoot.
  2. Speak with Sif to join the next round of games.
  3. Drink from each ale barrel.
  4. Move 3 kegs from the pile to the keg stand.
  5. Drink from each barrel.
  6. Run the slalom. You must pass each flag on the far side or you will be disqualified.
  7. Drink from each ale barrel.
  8. Herd 3 pigs into one of the pens.
  9. See Olrun Olafdottir/Olaf Olafson for your reward.

Obtained from

Olrun Olafdottir in Varajar Fells (Male Characters)
Olaf Olafson in Olafstead (Female Characters)

Requirements

A Gate Too Far

Reward

NA-icon-small Feel No Pain

Dialogue

Male characters:
"What are you doing here, little man? With a girlie guts like yours, you'd pass out after two kegs. You're what I'd call a "two ale quail". What am I talking about? The Great Norn Alemoot is what! Test your skills... and your tolerance... in the time-honored tradition of competing under the influence. My father is four-time champion; I'm headed there myself to try for the crown. Best me and you earn the right to hang with the real largebellies. Are you big enough, tiny?"
Accept: "Big enough to outdrink you."
Reject: "I'll come back when I'm man enough."
Female characters:
"What are you doing here, small fry? Come back when you're old enough to drink. What am I talking about? The Great Norn Alemoot is what! Test your skills... and your tolerance... in the time-honored tradition of competing under the influence. As four-time champion, I'm headed there myself to defend my crown. Best me and you earn your right to party with the boys. Are you big enough, tiny?"
Accept: "So big that I'll win the Alemoot, tough guy."
Reject: "Ale guts aren't my idea of attractive."

Intermediate Dialogue 1 (Olrun Olafdottir/Olaf Olafson)

"I can only bring one human to the Alemoot. You will be separated from your party. Are you ready?"''
Accept: "Let's go."
Reject: "Not now."

Intermediate Dialogue 2 (Sif Shadowhunter)

"Our ale is the thickest, finest and most potent in all of Tyria. It'll cover you in chest hair! Your flimsy human liver will probably burst into flames, but don't say I didn't warn you. Since you insist on proving yourself, I'll let you make your own mistakes."
Accept: "Bring it on."
Reject: "I'm outta here."

Intermediate Dialogue 3

Sif Shadowhunter: "Go! Go! Go!"

Reward Dialogue

Male characters:
"By the gods! You have a stomach of iron, intestines of rubber, and a liver of steel! And that jutting chin reminds me of the mountain crags above my home. Good sport, my friend! Perhaps you're not the useless runt you appear! Next time I'll plan an even more robust challange...."
Female characters:
"By the gods! You have a stomach of iron, intestines of rubber, and a liver of steel! Perhaps you're the not spindly waif you appear! Next time I'll plan an even more robust challenge..."

Walkthrough

While you're not told directly what to do, your Quest Log will indicate your objectives. Holding down Alt to keep the points of interest highlighted makes this much easier.

When carrying the kegs you must target the stand after picking up a keg and you will automatically drop the keg when you get close enough to the stand.

The slalom flags are very sensitive. Even after you have passed one, if you stumble back onto the wrong side of it, you will be disqualified. Fortunately, there is no entry fee and no penalty for failure, so you can try repeatedly.

A good running start should leave you around a minute to herd the pigs. The pigs run away in the opposite direction you approach and when you touch them from. If they run into the outer wall of the pen towards the pen's opening they will usually walk into the opening. Depending on the precise spawn and drift patterns of the pigs, this will occasionally be more than enough. It's not unusual for one or even two pigs to wander into the pen on their own while you're in the event, and these pigs do count.

Alternative: You can bypass the drinking part entirely by hearding the three pigs into the pen without talking to Sif. You do this by blocking the pigs path with your body, and not herding them the normal way. It takes longer, but the timer is not active, so you can take all the time you need. After doing this, the quest log will say to talk to Olaf/Olrun for your reward.

Notes

  • Running skills are extremely helpful. Since your actual attributes don't matter, the most reliable strategy is to be a primary or secondary Dervish and bring Pious Haste. Primary warriors can do better with the elite skill Charging Strike, which lasts longer at high Strength. For players without access to these skills, Run as One gives a 25% boost for 13 seconds (out of 15) at 12 Beast Mastery; a primary Ranger can use it continuously. For casters, Storm Djinn's Haste provides a 33% buff, having to recast every 22 seconds at 12 Air Magic (26 seconds with an of Enchanting mod). Given that you'll be drunk during the entire race, all professions can use Drunken Master for over a minute of speed boost.
  • Having keys assigned to "Target Next Item" and "Target Previous Item" is very helpful during the keg-moving portion and for drinking from the barrels efficiently.
  • Disabling "Post Process Effects" removes the drunken visual effect, making this quest much easier, but defeats the fun challenge of the quest.
  • Time spent while drunk due to the Barrels of Ale does not contribute towards the Drunkard title track.
  • The "flags" have an arm on them on one side, and not on the other. Go on the side of that arm. NOT on the far side from Sif Shadowhunter.
  • The Festive Norns have every type of trader among them except for a dye vendor.