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Revision as of 03:06, 18 May 2006
Skill details
Thunderclap | ||||||||||||
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Full: For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends.
Concise: {{{concise_description}}}
Progression
Air Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Hex Duration | 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 | 18 | 19 | 20 | 21 | 22 | 22 | ? | ? |
Energy Loss | 15 | 14 | 14 | 13 | 13 | 12 | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 6 | 6 | 5 | 5 | ? |
Acquisition
Signet of Capture:
- Chrysos the Magnetic (Thunderhead Keep)
- The Inquisitor (Iron Mines of Moladune)
- Kratos the Foul (Iron Mines of Moladune)
- Maida the Ill Tempered (Ring of Fire)
- Mursaat Elementalist (Boss) (Ice Floe)
- Optimus Caliph (Abaddon's Mouth)
Usage Notes
- With a lightning wand and good attack timing, you can effectively keep another player on the ground for the entire duration of the hex (assuming no hex removal). This will leave you with little or no energy.
- Usefulness in PvE is dependent on the monsters you encounter. Some enemies such as Giants can't be knocked down at all.
- If you merely wish to interrupt, Spinal Shivers and a cold weapon would be a cheaper non-elite choice, if you have access to Necromancers. Especially against Giants.
- A terrible energy drain, after using this you will be useless for the rest of the battle.
Related Pages