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Revision as of 03:06, 18 May 2006

Skill details
Thunderclap
Thunderclap
Campaign: Prophecies Elementalist
Profession: Elementalist
Attribute: Air Magic
Type: Elite Hex Spell
               

Full: For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends.

Concise: {{{concise_description}}}


Progression

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hex Duration 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 ? ?
Energy Loss 15 14 14 13 13 12 12 11 11 10 10 9 9 8 8 7 6 6 5 5 ?

Acquisition

Signet of Capture:

Usage Notes

  • With a lightning wand and good attack timing, you can effectively keep another player on the ground for the entire duration of the hex (assuming no hex removal). This will leave you with little or no energy.
  • Usefulness in PvE is dependent on the monsters you encounter. Some enemies such as Giants can't be knocked down at all.
  • If you merely wish to interrupt, Spinal Shivers and a cold weapon would be a cheaper non-elite choice, if you have access to Necromancers. Especially against Giants.
  • A terrible energy drain, after using this you will be useless for the rest of the battle.

Related Pages