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== General ==
 
== General ==
[[Trap]]: "''Creates a trap that you set and leave for your enemy to trigger.''" [http://manual.guildwars.com/downloads/guildwars-quickref.pdf]
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[[Trap]]: "''Creates a trap that you set and leave for your enemy to trigger.''"
   
These skills are a subset of the [[Ranger]] skills that are related to the [[Wilderness Survival]] and [[Beast Mastery]] [[attribute]]s. Traps vary in their nature and effect, but in general, all require time to prepare and are [[Interrupt|easily interrupted]] while activating, are triggered either when a [[mob]] comes into contact with them or after a certain amount of time elapses, and affect the area ([[AOE]]) around their placement.
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With the exception of certain [[:Category: PvE skills|PvE skills]], Traps are exclusive to [[Ranger]]s and are associated with [[Wilderness Survival]] and [[Beast Mastery]] [[attribute]]s. Traps have activation times and are always [[Interrupt|easily interrupted]] while activating. They are location-based and are triggered--with one exception--by [[adjacent]] foes. Triggering them activates either an instant effect or an over-time effect. Many deal damage, and they commonly inflict conditions as well. Conditions caused by traps can be extended via various weapon prefix upgrades or some skills, such as [[Mystic Corruption]], when the traps are triggered, not when the traps are laid.
   
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The aforementioned exception is [[Healing Spring]], which heals nearby allies every two seconds. [[Healing Spring]] triggers instantly, probably because it is triggered by allies and you, being an ally, are in trigger-range as soon as it's activated.
Because they require time to set up, and some cooperation and communication with one's [[party]] to lure mobs over them, they can be difficult to utilize. However, their high damage/[[condition]]s creating potential should not be overlooked.
 
   
 
* For an alphabetical listing of traps, see [[:Category:Traps]].
 
* For an alphabetical listing of traps, see [[:Category:Traps]].
* For a quick reference of trap skills, see [[Traps]].
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* For a quick reference of trap skills, see [[Trap skills quick reference]].
   
== Related Skills==
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== Notes ==
* [[Trapper's Focus]]
 
   
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Currently, traps can be classified as three types (these names for the types are completely unofficial):
== See Also ==
 
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* [[General trapping guide]] -- An in-depth discussion of trapping and a list of related builds.
 
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"Normal" Traps - Traps that have a [[damage#Damage Level|damage level]] of 60, which mean they will inflict the damage written on the description on foes with 60 armor. The person that set up the trap will see the numbers when the trap damages foes.
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"Ignoring" Traps - Traps that ignore [[armor]], which mean they will inflict the damage written on the description on any foe without any damage modifying effects on them such as [[Frenzy]]. The person that set up the trap will see the numbers when the trap damages foes.
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"Beneficial" Traps - Traps that affect allies only. [[Healing Spring]] is the only Trap with a beneficial effect to allies.
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== Related skills ==
 
*{{skill icon|Trapper's Focus}} ([[elite]])
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*{{skill icon|Trapper's Speed}}
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==Related articles==
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*[[Trap skills quick reference]]
 
*[[General trapping guide]], An in-depth discussion of trapping and a list of related builds.
   
 
[[Category: Skill types]]
 
[[Category: Skill types]]

Latest revision as of 22:46, 7 March 2010

General

Trap: "Creates a trap that you set and leave for your enemy to trigger."

With the exception of certain PvE skills, Traps are exclusive to Rangers and are associated with Wilderness Survival and Beast Mastery attributes. Traps have activation times and are always easily interrupted while activating. They are location-based and are triggered--with one exception--by adjacent foes. Triggering them activates either an instant effect or an over-time effect. Many deal damage, and they commonly inflict conditions as well. Conditions caused by traps can be extended via various weapon prefix upgrades or some skills, such as Mystic Corruption, when the traps are triggered, not when the traps are laid.

The aforementioned exception is Healing Spring, which heals nearby allies every two seconds. Healing Spring triggers instantly, probably because it is triggered by allies and you, being an ally, are in trigger-range as soon as it's activated.

Notes

Currently, traps can be classified as three types (these names for the types are completely unofficial):

"Normal" Traps - Traps that have a damage level of 60, which mean they will inflict the damage written on the description on foes with 60 armor. The person that set up the trap will see the numbers when the trap damages foes.

"Ignoring" Traps - Traps that ignore armor, which mean they will inflict the damage written on the description on any foe without any damage modifying effects on them such as Frenzy. The person that set up the trap will see the numbers when the trap damages foes.

"Beneficial" Traps - Traps that affect allies only. Healing Spring is the only Trap with a beneficial effect to allies.

Related skills

Related articles