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*{{e}}24 [[Korr, Living Flame]] ([[Djinn]]): [[Searing Flames]]
 
*{{e}}24 [[Korr, Living Flame]] ([[Djinn]]): [[Searing Flames]]
 
*{{r}}24 [[Sergeant Behnwa]] ([[Human]]): [[Strike as One]]
 
*{{r}}24 [[Sergeant Behnwa]] ([[Human]]): [[Strike as One]]
*{{r}}24 [[Captain Kuruk]] ([[Human]]) - Only during [[Mirza's Last Stand]] quest.
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*{{r}}24 [[Captain Kuruk]] ([[Human]]) : [[Infuriating Heat]] - Only during [[Mirza's Last Stand]] quest.
 
*{{mo}}24 [[Chiossen, Soothing Breeze]] : [[Glimmer of Light]]
 
*{{mo}}24 [[Chiossen, Soothing Breeze]] : [[Glimmer of Light]]
 
*{{me}} 24 [[Olunoss Windwalker]] : [[Mantra of Recovery]] - Only after the completion of [[Battle of Turai's Procession]] quest.
 
*{{me}} 24 [[Olunoss Windwalker]] : [[Mantra of Recovery]] - Only after the completion of [[Battle of Turai's Procession]] quest.

Revision as of 17:55, 1 April 2007

Turai's Procession
Turai's Procession
Basic Info
Campaign: Nightfall
Type: Explorable Area
Part of: Kourna
Neighbor(s)
Jahai Bluffs, Command Post,
Gate of Desolation, Venta Cemetery
Map
TProcession
(click to enlarge)

General Information

Turai's Procession is a rocky desert area with small patches of grass. It is inhabited by elementals (Tormented Land, Djinns), Heket and some Kournan soldiers.

Exits to Neighbour Areas

Cities and Outposts

  • North-West Gate of Desolation (Location)
  • South-West: Venta Cemetery (Location)

Shrines and blessings

Quests

Turai's Procession


Creatures

NPCs

Monsters

Dragons

Hekets

Elementals

Insects

Plants

Great Beasts

Bosses

17 Turais Procession B

Spawn Location

Notes

  • The Tormented Land in the middle of the map will always respawn 2 minutes after you kill them. But once you have killed them the first time they will never give any xp (0) or drop when you kill them again.
  • There is a strip of land at the eastern edge of the zone that will be covered by fog regardless of whether or not it is explored, cartographers should take note. This area is directly east, and a little bit south of the area where the Tormented Land spawns.
  • The NPC near the resurrection shrine that would give you the Elemental Hunt (2 Lightbringer points per elemental) has been removed in an update to eliminate the Lightbringer elemental exploit. Tormented lands respawn every 2 minutes allowing you to kill them over and over again, previously Whispers Informant was here that allowed you to get 2 Lightbringer points for every Tormented Land killed. This was exploited by many to rack up a bunch of Lightbringer points. It was also possible to set up automated killing using henchmen and heroes, which allowed people to go AFK. Now that the Wandering Priest has replaced the Whispers Informant, this exploit is no longer possible.