Skill details
Unsteady Ground | ||||||||||||
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Full: You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
Concise: Deals 10...34 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.
Earth Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Earth damage | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 |
Acquisition[]
Notes[]
- Unsteady Ground has a shorter casting time and less energy cost than Earthquake or Churning Earth. Used with Aftershock, it can do a large amount of damage to attacking melee fighters in a short amount of time.
- This is one of a small number of DoT AoE spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like Earthbind, will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.