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− | <noinclude>{{skill-stub}}</noinclude> |
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{{Unsteady Ground}} |
{{Unsteady Ground}} |
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− | <noinclude> <!-- the noinclude is important; do not remove it --> |
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− | == Progression == |
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− | {{progression top|attrib=[[Earth Magic]]}} |
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− | {{progression main|effect=[[Earth damage]]|5|7|9|11|13|15|17|19|21|23|25|27|29|31|33|35|37|39|41|? |
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− | }} |
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− | {{progression bottom}} |
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== Acquisition == |
== Acquisition == |
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== Notes == |
== Notes == |
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− | Unsteady Ground has a shorter casting time and less energy cost than [[Earthquake]] or [[Churning Earth]]. Used with [[Aftershock]], it can do a large amount of damage to attacking melee fighters in a short amount of time. |
+ | * Unsteady Ground has a shorter casting time and less energy cost than [[Earthquake]] or [[Churning Earth]]. Used with [[Aftershock]], it can do a large amount of damage to attacking melee fighters in a short amount of time. |
+ | * This is one of a small number of [[DoT]] [[Area of Effect|AoE]] spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like [[Earthbind]], will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again. |
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+ | ==Related skills== |
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+ | *{{skill icon|Churning Earth}} |
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+ | *{{skill icon|Teinai's Wind}} |
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+ | *{{skill icon|Whirlwind}} |
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+ | |||
+ | [[Category:Storms]] |
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+ | |||
+ | == Related articles == |
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+ | *[[Knockdown skills quick reference]] |
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+ | *[[Area of effect skills quick reference]] |
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+ | [[Category:Elite skills]] |
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[[Category:Spells]] |
[[Category:Spells]] |
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[[Category:Earth Magic skills]] |
[[Category:Earth Magic skills]] |
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[[Category:Elementalist skills (Factions)]] |
[[Category:Elementalist skills (Factions)]] |
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− | <!-- DO NOT ADD ANYTHING BELOW THIS LINE --> |
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− | </noinclude> <!-- the /noinclude is important; do not remove it --> |
Latest revision as of 14:19, 5 May 2011
Skill details
Unsteady Ground | ||||||||||||
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Full: You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
Concise: Deals 10...34 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.
Earth Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Earth damage | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 |
Acquisition
Notes
- Unsteady Ground has a shorter casting time and less energy cost than Earthquake or Churning Earth. Used with Aftershock, it can do a large amount of damage to attacking melee fighters in a short amount of time.
- This is one of a small number of DoT AoE spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like Earthbind, will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.