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{{Unsteady Ground}}
 
{{Unsteady Ground}}
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== Progression ==
 
{{progression top|attrib=[[Earth Magic]]}}
 
{{progression main|effect=[[Earth damage]]|5|7|9|11|13|15|17|19|21|23|25|27|29|31|33|35|37|39|41|?
 
}}
 
{{progression bottom}}
 
   
 
== Acquisition ==
 
== Acquisition ==
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== Notes ==
 
== Notes ==
Unsteady Ground has a shorter casting time and less energy cost than [[Earthquake]] or [[Churning Earth]]. Used with [[Aftershock]], it can do a large amount of damage to attacking melee fighters in a short amount of time.
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* Unsteady Ground has a shorter casting time and less energy cost than [[Earthquake]] or [[Churning Earth]]. Used with [[Aftershock]], it can do a large amount of damage to attacking melee fighters in a short amount of time.
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* This is one of a small number of [[DoT]] [[Area of Effect|AoE]] spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like [[Earthbind]], will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.
   
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==Related skills==
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*{{skill icon|Churning Earth}}
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*{{skill icon|Teinai's Wind}}
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*{{skill icon|Whirlwind}}
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[[Category:Storms]]
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== Related articles ==
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*[[Knockdown skills quick reference]]
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*[[Area of effect skills quick reference]]
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[[Category:Elite skills]]
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Earth Magic skills]]
 
[[Category:Earth Magic skills]]
 
[[Category:Elementalist skills (Factions)]]
 
[[Category:Elementalist skills (Factions)]]
 
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Latest revision as of 14:19, 5 May 2011

Skill details
Unsteady Ground
Unsteady Ground
Campaign: Factions Elementalist
Profession: Elementalist
Attribute: Earth Magic
Type: Elite Spell
    10 Energy 2 Activation 20 Recharge

Full: You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.

Concise: Deals 10...34 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.

Earth Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Earth damage 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52


Acquisition

Signet of Capture:

Notes

  • Unsteady Ground has a shorter casting time and less energy cost than Earthquake or Churning Earth. Used with Aftershock, it can do a large amount of damage to attacking melee fighters in a short amount of time.
  • This is one of a small number of DoT AoE spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like Earthbind, will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.

Related skills

Related articles