Skill details
Unyielding Aura | ||||||||||||
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Full: While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
Concise: Your Monk spells heal for +15...51% more Health. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location.
Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
% more Health | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 | 75 | 78 |
Acquisition
Notes
- There is no way to prevent the death caused by Unyielding Aura ending except rezoning.
- If the caster of the enchantment dies approximately one second after casting, the enchantment will never be placed, resulting in a full resurrection with no penalty for the resurrected player.
- Ending this enchantment does not incur death penalty, just as any death while under this enchantment does not incur a penalty.
- This skill can be a useful way to bypass the caution ordinarily required while working on the Survivor title. Have a Monk (perhaps a hero) bring this skill, and take Death Pact Signet. Allow an ally to kill him or herself, then use the Signet. Then, ensure that ally dies again within 120 seconds, causing you to die without affecting your /deaths count. The Monk will then resurrect you with Unyielding Aura, making it impossible for you to accumulate deaths, even if you are slain through ordinary means. If you are killed again, you can be resurrected with Unyielding Aura again, eliminating the real challenge of being a Survivor.