Full: While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
Concise: Your Monk spells heal for +15...51% more Health. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location.
While not explicitly stated, this skill will only randomly select from dead party members.
The randomly selected party member does not have to be within radar range.
The resurrected party member is brought back to life with full Health and Energy.
There is a delay of several seconds between the enchantment ending and the corresponding teleport and resurrection.
This spell can not be cast while in range of a spirit of Frozen Soil. You can, however, pre-cast Unyielding Aura before entering the spirit's range and stop maintaining it while still affected by it to resurrect a dead party member.
The healing bonus does stack with skills like Healer's Boon.
This spell may be superior to Rebirth for a following reasons:
This spell will not drain all of your energy when you stop maintaining this enchantment.
It has a faster casting time than Rebirth.
The dead party member does not have to be in casting range when you stop maintaining the enchantment for resurrection, thus allowing easier recovery when you are near a wipe.