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Disambiguous This article is about the PvE version of a split skill. For the PvP version, see Unyielding Aura (PvP).
Skill details
Unyielding Aura
Unyielding Aura
Campaign: Prophecies Monk
Profession: Monk
Attribute: Divine Favor
Type: Elite Enchantment Spell
-1 Upkeep 5 Energy ¼ Activation 10 Recharge

Full: While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.

Concise: Your Monk spells heal for +15...51% more Health. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location.

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% more Health 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78


Acquisition

Signet of Capture:

Notes

  • While not explicitly stated, this skill will only randomly select from dead party members.
  • The randomly selected party member does not have to be within radar range.
  • The resurrected party member is brought back to life with full Health and Energy.
  • There is a delay of several seconds between the enchantment ending and the corresponding teleport and resurrection.
  • This spell can not be cast while in range of a spirit of Frozen Soil. You can, however, pre-cast Unyielding Aura before entering the spirit's range and stop maintaining it while still affected by it to resurrect a dead party member.
  • The healing bonus does stack with skills like Healer's Boon.
  • This spell may be superior to Rebirth for a following reasons:
    • This spell will not drain all of your energy when you stop maintaining this enchantment.
    • It has a faster casting time than Rebirth.
    • The dead party member does not have to be in casting range when you stop maintaining the enchantment for resurrection, thus allowing easier recovery when you are near a wipe.

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