- This skill may be earned from a quest. See skill information for details.
- Energy requirement
- Activation Time
- Recharge Time
- Maintenance cost
Monk[]
Divine Favor[]
Blessed Aura [edit]
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Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer. |
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Prophecies | |||||||||||||
Divine Boon [edit]
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Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy. |
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Core | |||||||||||||
Unyielding Aura [edit]
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Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
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Prophecies | |||||||||||||
Watchful Spirit [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends. |
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Prophecies |
Protection Prayers[]
Life Attunement [edit]
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Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed. |
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Prophecies | |||||||||||||
Life Barrier [edit]
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Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends. |
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Prophecies | |||||||||||||
Life Bond [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25. |
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Core | |||||||||||||
Protective Bond [edit]
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Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends. |
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Prophecies | |||||||||||||
Purifying Veil [edit]
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Enchantment Spell. While you maintain this enchantment, conditions expire 5...41% faster on target ally. When this enchantment ends, one condition is removed from that ally. |
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Eye of the North | |||||||||||||
Vital Blessing [edit]
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Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health. |
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Prophecies |
Smiting Prayers[]
Balthazar's Spirit [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
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Prophecies | |||||||||||||
Retribution [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage). |
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Core | |||||||||||||
Strength of Honor [edit]
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Enchantment Spell. While you maintain this enchantment, target ally deals 5...21 more damage in melee. |
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Core |
Healing Prayers[]
Healer's Covenant [edit]
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Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1...3 Energy. |
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Nightfall | |||||||||||||
Live Vicariously [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health. |
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Prophecies | |||||||||||||
Mending [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains +1...3 Health regeneration. |
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Core |
No Attribute[]
Essence Bond [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
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Prophecies | |||||||||||||
Holy Veil [edit]
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Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. |
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Core | |||||||||||||
Succor [edit]
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Enchantment Spell. While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell. |
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Prophecies |
Assassin[]
No Attribute[]
Aura of Displacement [edit]
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Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. |
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Factions | |||||||||||||
Recall [edit]
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Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds. |
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Factions | |||||||||||||
Shadow Meld [edit]
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Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location. |
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Nightfall |