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Thoughts for the moment


WTB;

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WTS;

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Wiki templates

  1. {{Subst:User:BlueNovember/Smile}} =)
  2. {{Subst:User:BlueNovember/Template:Barnstar Humour}} - For those ololo moments.

Characters

PVP

  • Mantra of Recall (Mo)
  • Enraged Smash (W)
  • Sharpe Blades (A)
  • Shared Burden (Me)

PVE

  • Blue November (titles) (Mo)
  • Anwyn The Welsh (R)
  • Mist Form (E)
  • Rhodri The Welsh (N)
  • Sharpe Edges (D)
  • Spirit of The Welsh (Rt)


Economic value of using discounted lockpicks on Normal Mode chests

Credit for the original table code goes to the article on lockpicks. Tables below take into account the reductions in lockpick cost that outpost holders, people who buy from outpost holders, and lucky-title seekers benefit from.
1200g Lockpicks - Outpost price
1250g Lockpicks - Buying from an outpost holder. (I sell at this price)
1500g Lockpicks - See the original article
894g Lockpicks - 1200g minus the perceived value of (un)lucky points gained
994g Lockpicks - 1300g minus the perceived value of (un)lucky points gained
1194g Lockpicks - 1500g minus the perceived value of (un)lucky points gained


Lockpicks 1200g - Outpost price

Key price Survival chance needed
to break even
Inherent survival
chance bonus 1
Bonus needed from titles
and base chance
50Gold 96% +55% 41%
80Gold 93% +54% 39%
300Gold 75% +45% 30%
450Gold 63% +35% 28%
480Gold 60% +30% 30%
600Gold 50% +30% 20%
750Gold 38% +25% 13%
1250Gold 0% +10% 0%

Lockpicks 1250g - Buying from an outpost holder

Key price Survival chance needed
to break even
Inherent survival
chance bonus 1
Bonus needed from titles
and base chance
50Gold 96% +55% 41%
80Gold 94% +54% 40%
300Gold 76% +45% 31%
450Gold 64% +35% 29%
600Gold 52% +30% 22%
750Gold 40% +25% 15%
1250Gold 0% +10% 0%


Note that using lockpicks also contributes to Lucky and Unlucky title, so there is an added incentive to using them over keys which give slightly better value per use. The monetary value of this Lucky/Unlucky title contribution has not been factored into the above tables. The value of a lockpick with lucky+unlucky points obtained from it added in is approximately 305.6gold's worth of playing 9 Rings.
If you are interested in working on your Lucky / Unlucky titles, you should factor this into your break-point consideration. We can incorporate this into the tables by setting the "perceived key value" to (Original cost - 305.6g). This is because for each key you use you are either contributing to lucky or unlucky points.

Edit, Important Note:The following section is slightly off. The 305.6 value comes from (250lucky pts)x(0.886gold per lucky point)x(retention rate in decimals) + (25unlucky points)x(12.6gold per unlucky point)x(1.0-retention rate in decimals). (Ty Sirocco)
You should also consider the varying retention rate. This is pretty much impossible in a table, but if people are really that interested I'll make some graphs.

Lockpicks 894.4g - 1.2k keys, want lucky titles

Key price Survival chance needed
to break even
Inherent survival
chance bonus 1
Bonus needed from titles
and base chance
50Gold 94% +55% 39%
80Gold 91% +54% 37%
300Gold 66% +45% 21%
450Gold 50% +35% 15%
600Gold 33% +30% 3%
750Gold 16% +25% 0%
1250Gold 0% +10% 0%

Lockpicks 994.4g - 1.3k keys, want lucky titles

Key price Survival chance needed
to break even
Inherent survival
chance bonus 1
Bonus needed from titles
and base chance
50Gold 95% +55% 40%
80Gold 92% +54% 38%
300Gold 70% +45% 25%
450Gold 55% +35% 20%
600Gold 40% +30% 10%
750Gold 25% +25% 0%
1250Gold 0% +10% 0%

Lockpicks 1194.4g - 1.5k keys, want lucky titles

Key price Survival chance needed
to break even
Inherent survival
chance bonus 1
Bonus needed from titles
and base chance
50Gold 96% +55% 41%
80Gold 93% +54% 39%
300Gold 75% +45% 35%
450Gold 62% +35% 27%
600Gold 50% +30% 20%
750Gold 37% +25% 12%
1250Gold 0% +10% 0%

1 This is the bonus given to your chance of not breaking the lock pick when using on a particular tier of normal mode chests.
Use the lockpick survival chance table below to calculate your chance.

Lockpick uses required for Lucky title to become cost-effective

The above tables are far more useful imho, but many people are asked me for these, so here they are:

Cost to acquire lucky titles on 9 rings

Lucky Nine Rings
Charmed 44.1 Platinum
Lucky 88.2 Platinum
Favored 220.6 Platinum
Prosperous 441.2 Platinum
Golden 882.4 Platinum
Blessed by Fate 2,206 Platinum

Lockpicks 1500g

Lucky Retention bonus Gold saved per use Lockpick uses
Charmed 2% 30 1,470
Lucky 4% 60 1,470
Favored 6% 90 2,451
Prosperous 8% 120 3,677
Golden 10% 150 5,883
Blessed by Fate 12% 180 12,256

Lockpicks 1300g

Lucky Retention bonus Gold saved per use Lockpick uses
Charmed 2% 26 1,696
Lucky 4% 52 1,696
Favored 6% 78 2,828
Prosperous 8% 104 4,242
Golden 10% 130 6,788
Blessed by Fate 12% 156 14,141

Lockpicks 1200g

Lucky Retention bonus Gold saved per use Lockpick uses
Charmed 2% 24 1,838
Lucky 4% 48 1,838
Favored 6% 72 3,064
Prosperous 8% 96 4,596
Golden 10% 120 7,353
Blessed by Fate 12% 144 15,319

I don't see the logic in crunching the numbers for the 894.4 etc lockpicks; if you want the titles anyway, you're not interested in how financially viable it is to get them. If some disagrees, please write on my talk page and I'll make the tables anyway.


Lock pick survival chance

Level 20 Lucky
Treasure Hunter 0 1 2 3 4 5 6
0 10 12 14 16 18 20 22
1 13 15 17 19 21 23 25
2 16 18 20 22 24 26 28
3 19 21 23 25 27 29 31
4 22 24 26 28 30 32 34
5 25 27 29 31 33 35 37
6 28 30 32 34 36 38 40
7 31 33 35 37 39 41 43

Bold numbers highlight situations where it would not be economical to use discounted lockpicks on 600g chests. Ie, if you have some combination of the two titles that brings you to a non-bold number, you should use lockpicks instead of the 600g keys for that area, as there it will be cheaper in the long run.


Interesting GWG articles

Extensive lockpick guide. Similar idea to what I have above, but more scary and detailed. Will try to wikify at a later date.

Why Nuking Sucks
Kiting and Damage Mitigation Through Movement
How Deep Wound Works
Modifier Stacking and You
Killing Lich in Abaddon's
Killing Shiro in Sunjiang
Shamelessly stolen from User:Savio's page.


Named and Shamed

Blue's Hall of Shame. Prompted to start this to highlight members of the community who shouldn't be.

  • 1. Asshat
  • 2. Eloc
  • 3. Racist idiot
  • 4. Chocobo1. Free speech on private domain rubbish, +hypocraziness, +thinking the only way to express extreme emotion is by cursing, +constant arrogance all the way through the thread. For a double-dose of retardation, there's carnage-runner's posts; quote people and say you agree with them then re-state your own contradictory opinions. Full marks!
  • 5. "Supermarket shelve stacking is harder than programming" ^_^.
  • Suggestions welcome!

Amusing

  • Mr Hot Shot Economics "As supply increase price increases, As demand increases price decreases". (Scroll down to nvmu's posts, especially the #16)

Horrible, horrible, HORRIBLE builds

Interesting Gwiki pages

Aftercast delay
Casting Symbol
Skill animation
Error codes

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