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OMG W/D!

Attributes and Skills

Warrior-iconDervish-iconWarrior / Dervish Attribute Rank
Tactics 12+3+1
Strength 8+1
Scythe Mastery 10
Steady Stance

Steady Stance

"Watch Yourself!"

"Watch Yourself!"

Desperation Blow

Desperation Blow

Drunken Blow

Drunken Blow

Soldier's Strike

Soldier's Strike

Healing Signet

Healing Signet

"I Will Avenge You!"

"I Will Avenge You!"

Resurrection Signet

Resurrection Signet


Steady Stance Steady Stance Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...6 Energy instead.
    5 Energy     6 Recharge
Nightfall    
"Watch Yourself!" "Watch Yourself!" Shout. Party members within earshot gain +5...21 armor for 10 seconds. This shout ends after 10 incoming attacks.
    4 Adrenaline     4 Recharge
Core   Quest-medium
Desperation Blow Desperation Blow Melee Attack. If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
    5 Energy     7 Recharge
Prophecies Drunken Blow  
Drunken Blow Drunken Blow Melee Attack. If this attack hits, you strike for +10...34 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.
    5 Energy     7 Recharge
Factions Desperation Blow Quest-medium
Soldier's Strike Soldier's Strike Melee Attack. If this attack hits, you deal +10...34 damage. If you are under the effects of a chant or shout, this attack cannot be blocked.
    5 Energy     4 Recharge
Nightfall    
Healing Signet Healing Signet Signet. You gain 82...154 Health. You have -40 armor while using this skill.
        2 Activation 4 Recharge
Core   Quest-medium
"I Will Avenge You!" "I Will Avenge You!" Shout. For each dead ally, you gain 10 seconds of +3...6 Health regeneration and your attack speed increases by 25%.
    5 Energy     45 Recharge
Prophecies    
Resurrection Signet Resurrection Signet Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
        3 Activation    
Core   Quest-medium

Double ZOMG

Attributes and Skills

Dervish-iconRanger-iconDervish / Ranger Attribute Rank
Mysticism 12+2+1
Earth Prayers 12+2
Vow of Silence

Vow of Silence

Extend Enchantments

Extend Enchantments

Mystic Regeneration

Mystic Regeneration

Fleeting Stability

Fleeting Stability

Storm's Embrace

Storm's Embrace

Veil of Thorns

Veil of Thorns

Faithful Intervention

Faithful Intervention

Meditation

Meditation


Vow of Silence Vow of Silence Elite Enchantment Spell. For 5...9 seconds, you cannot be the target of spells, and you cannot cast spells.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Extend Enchantments Extend Enchantments Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Mystic Regeneration Mystic Regeneration Enchantment Spell. For 5...17 seconds, you have +1...3 Health regeneration for each enchantment (maximum of 8) on you.
    10 Energy ¼ Activation 5 Recharge
Nightfall    
Fleeting Stability Fleeting Stability Flash Enchantment Spell. For 2...5 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.
    5 Energy     10 Recharge
Nightfall    
Storm's Embrace Storm's Embrace Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
    5 Energy     30 Recharge
Nightfall    
Veil of Thorns Veil of Thorns Enchantment Spell. For 5...17 seconds, whenever you are hit by an attack, your attacker is Crippled for 5...13 seconds.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Meditation Meditation Spell. You gain 20...104 Health. If you are not enchanted, you also gain 3...7 Energy.
    5 Energy 1 Activation 12 Recharge
Nightfall    

ZOMG

Attributes and Skills

Elementalist-iconMesmer-iconElementalist / Mesmer Attribute Rank
Earth Magic 11 + 3 + 1
Energy Storage 10+1
Inspiration Magic 10
Mantra of Earth

Mantra of Earth

Stone Striker

Stone Striker

Stoneflesh Aura

Stoneflesh Aura

Sandstorm

Sandstorm

Ebon Hawk

Ebon Hawk

Glowstone

Glowstone

Ether Feast

Ether Feast

Resurrection Signet

Resurrection Signet


Mantra of Earth Mantra of Earth Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Stone Striker Stone Striker Enchantment Spell. For 5...25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Stoneflesh Aura Stoneflesh Aura Enchantment Spell. For 5...13 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Sandstorm Sandstorm Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26 earth damage each second and attacking foes are struck for an additional 10...26 earth damage each second.
    15 Energy 2 Activation 30 Recharge
Nightfall    
Ebon Hawk Ebon Hawk Spell. Send a projectile that strikes for 10...70 earth damage and causes Weakness for 5...13 seconds if it hits.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Glowstone Glowstone Spell. Send a projectile that strikes for 5...41 earth damage if it hits. If this spell strikes a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
    5 Energy 1 Activation 7 Recharge
Nightfall    
Ether Feast Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.
    5 Energy 1 Activation 8 Recharge
Core   Quest-medium
Resurrection Signet Resurrection Signet Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
        3 Activation    
Core   Quest-medium

D/Me Shard Storm Farmer

Attributes and Skills

Any / Any Attribute Rank
Mysticism 12 + 2
Earth Prayers 12 + 2 + 1
Sand Shards

Sand Shards

Armor of Sanctity

Armor of Sanctity

Aura of Thorns

Aura of Thorns

No icon for this skill

Signet of Piety

Conviction

Conviction

Mirage Cloak

Mirage Cloak

Signet of Midnight

Signet of Midnight

Epidemic

Epidemic


Sand Shards Sand Shards Flash Enchantment Spell. For 30 seconds, the next 1...4 time[s] you hit with a scythe, all other adjacent foes take 10...50 earth damage.
    10 Energy     10 Recharge
Nightfall    
Armor of Sanctity Armor of Sanctity Enchantment Spell. All adjacent foes suffer from Weakness for 5...13 seconds. For 15 seconds, you take 5...17 less damage from foes suffering from a condition.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Aura of Thorns Aura of Thorns Flash Enchantment Spell. All nearby foes are Crippled for 3...7 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
    5 Energy   10 Recharge
Nightfall    
Signet of Pious Light Signet of Pious Light Signet. Lose 1 Enchantment. Target ally is healed for 30...102 Health. If an Enchantment was removed in this way, this Signet recharges immediately.
        1 Activation 20 Recharge
Nightfall    
Conviction Conviction Flash Enchantment Spell. Flash Enchantment Spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1...3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1...2 condition[s].
    5 Energy     10 Recharge
Nightfall    
Mirage Cloak Mirage Cloak Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage.
    15 Energy ¼ Activation    
Nightfall    
Signet of Midnight Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds.
        2 Activation 10 Recharge
Prophecies    
Epidemic Epidemic Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target.
    5 Energy ¼ Activation 5 Recharge
Core    

Equipment

  • Stanced or Echanted +Armor
  • Sythe of Fortitude

Usage

Cast Sand Shards, Armor of Sanctity, Aura of Thorns, Signet of Piety, then Conviction, and finally Mirage Cloak. Then Use signet of Midnight to blind yourself and Epidemic when you have the energy. FINALLY hack away at trolls or whatever.

Counters

Enchantment removal kicks your ass.

Variants

List the major variants.

Notes

You do 25+25+25 damage to everyone nearby when you attack If you are adjacent to three or more foes.

My Solo Troll Farming technique.

Warrior-iconMonk-iconWarrior / Monk Attribute Rank
Healing Prayers 8
Axe Mastery 10+1+1
Strength 12+1
Dolyak Signet

Dolyak Signet

"Watch Yourself!"

"Watch Yourself!"

Live Vicariously

Live Vicariously

Vigorous Spirit

Vigorous Spirit

Triple Chop

Triple Chop

Cyclone Axe

Cyclone Axe

Bonetti's Defense

Bonetti's Defense

Healing Breeze

Healing Breeze

PvP Dagger Warrior

Warrior-iconAssassin-iconWarrior / Assassin Attribute Rank
Strength 9+2+1
Tactics 9+1
Dagger Mastery 11
Warrior's Endurance

Warrior's Endurance

Signet of Strength

Signet of Strength

Healing Signet

Healing Signet

Leaping Mantis Sting

Leaping Mantis Sting

Jungle Strike

Jungle Strike

Horns of the Ox

Horns of the Ox

Falling Spider

Falling Spider

Twisting Fangs

Twisting Fangs

PvP Durable Assassin

Ranger-iconAssassin-iconRanger / Assassin Attribute Rank
Expertise 8+2+1
Wilderness Survival 8+2+1
Dagger Mastery 11
Melandru's Resilience

Melandru's Resilience

Troll Unguent

Troll Unguent

Resurrection Signet

Resurrection Signet

Leaping Mantis Sting

Leaping Mantis Sting

Jungle Strike

Jungle Strike

Horns of the Ox

Horns of the Ox

Falling Spider

Falling Spider

Twisting Fangs

Twisting Fangs

My favorite: Illusionary Warrior

Mesmer-iconWarrior-iconMesmer / Warrior Attribute Rank
Illusion Magic 12+3+1
Tactics 11
Fast Casting 5+1
Sympathetic Visage

Sympathetic Visage

Deadly Riposte

Deadly Riposte

Ethereal Burden

Ethereal Burden

Flurry

Flurry

Illusionary Weaponry

Illusionary Weaponry

Distortion

Distortion

Ether Feast

Ether Feast

Healing Signet

Healing Signet

Experimental Spearhead Peak Runner

Ranger-iconMesmer-iconRanger / Mesmer Attribute Rank
Dryder's Defenses

Dryder's Defenses

Elemental Resistance

Elemental Resistance

Storm Chaser

Storm Chaser

Expel Hexes

Expel Hexes

Troll Unguent

Troll Unguent

Dodge

Dodge

Optional

Optional

Optional

Optional


Warrior-iconElementalist-iconWarrior / Elementalist Attribute Rank
Tactics 10+1+1
Earth Magic 12
Strength As High as it Goes
Magnetic Aura

Magnetic Aura

Sliver Armor

Sliver Armor

Dolyak Signet

Dolyak Signet

Desperation Blow

Desperation Blow

Healing Signet

Healing Signet

Bonetti's Defense

Bonetti's Defense

Shield Stance

Shield Stance

Glyph of Renewal

Glyph of Renewal

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