Secondary is usually Monk for res skills or Mesmer for Arcane Echo, but is occasionally changed for specific situations. Was originally a N/R for unlocking purposes, and occasionally uses spirits to supplement minion damage.
Curse of Thorns: For X seconds, target foe is hexed with Curse of Thorns, suffering 1 Health degeneration. The next time target foe would have one or more hexes removed, those hexes are retained, the foe taxes X Shadow Damage and Curse of Thorns ends.
Death Bond (hex that redirects half of the damage you receive to target foe).
An Inspiration Magic full party enchantment or shout of some sort.
Mantra of Displacement: Incoming attacks have an X% chance to Miss you, if you are hit by an attack, Mantra of Displacement ends, you shadow step to a random nearby location and Mantra of Displacement is disabled for X seconds.
The Great Dwarf is the sockpuppet of another, more well-known god.
The Great Destroyer is either an ancient god (possibly the previous god of fire, possibly a god who was not overthrown and replaced by a member of the current pantheon) or a sockpuppet of Dhuum or Menzies.
Most or all of the new PvE only skills will be title-based with no profession restriction.
The port for Eye of the North will be either Janthir or the half-sunken ruins of Arah.
There will be at least two new Forms. One will be taught by the Norn and one will either be capped from a Kreet boss or learned in a quest that involves stealing the Kreet's secrets (stealing a tome or magical artifact, gathering Kreet tissue samples, helping a scholar observe the Kreet in battle while keeping the scholar alive etc.).
The spiked ridge in the waterdragon.jpg image from the fansite kit is part of the Great Destroyer.
Guild Wars 2
The 2009 beta and the 2009-2010 release window are plausible. Plausible != correct. (I was right to be suspicious, they were a year off)
The rumor about Charr as a playable race is probably true. (correct)
The rumor about Norns, Asurians and Sylvanians as playable races is mostly or entirely false.
If the Norns aren't completely made up, the Seer is probably one of them.
If the Sylvanians aren't completely made up, they are likely either the descendants of Ewan's tribe, Wardens who have regained their sanity after the death of Urgoz, a Druid offshoot or Kurzicks who have split from humanity.
Guild Wars 2 will have fewer professions with broader concepts and more attributes / skill lines / specialisation options. The Paragon concept will be largely absorbed by the Warrior and / or Mesmer counterparts, although spears may go to the Ranger counterpart rather than the Warrior counterpart. Ritualists will probably be merged with Necromancers.