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This user is primarily a PvE player.

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This user believes that a party comprised primarily of heroes, with human party members from any combination of unpopular professions, should be able to realistically complete any quest or mission.
Ritualist-icon.png This user believes that recruiting a Ritualist hero should be significantly easier than clearing out The Underworld and significantly cheaper than a piece of Obsidian armor. And ANet agrees :D. Obsidian Shard.png
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"Kilroy Stonekin".jpg This user believes that the Great Dwarf and the Great Destroyer are sockpuppets. Avatar of Balthazar.jpg

This user is an officer in 404 Error (XLIV).

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Achievement Checklist

Fissure of Woe


Factions Preview Event

Guild Wars Nightfall World Preview Event


Campaign Core Prophecies Factions Nightfall Eye of the North
Heroes   Elite.png Elite.png Elite.png Elite.png
Upgrade Components
Runes Elite.png   Elite.png Elite.png  
Insignias Elite.png Elite.png Elite.png Elite.png
Prefix Upgrades Elite.png   Elite.png Elite.png
Suffix Upgrades Elite.png Elite.png Elite.png
Inscriptions Elite.png Elite.png Elite.png Elite.png
Warrior Warrior Warrior Warrior Warrior Warrior
Ranger Ranger Ranger Ranger Ranger Ranger
Monk Monk Monk Monk Monk Monk
Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer
Mesmer Mesmer Mesmer Mesmer Mesmer Mesmer
Elementalist Elementalist Elementalist Elementalist Elementalist Elementalist
Assassin   Assassin Assassin Assassin
Ritualist Ritualist Ritualist Ritualist
Paragon   Paragon Paragon
Dervish Dervish Dervish


Warrior-icon.pngGalatea Hisui

Ranger-icon.pngBoreas Hayate

Monk-icon.pngMorrigan Kusanagi

  • Monk, generally set up as an LoD / SoL healer. Rarely set up as a bonder or other protection monk, or as a smiter.
  • Secondary varies depending on mission-specific skills, but usually only monk skills are used and the secondary proffession is irrelevant. Was originally a Mo/W for unlocking purposes.
  • Currently uses Radiant Elite Kurzick dyed white. Also has Radiant Flowing Designs dyed black.

Necromancer-icon.pngNephythys Scelesci

Mesmer-icon.pngIdun Brauer

Elementalist-icon.pngSelene Amaunet

Assassin-icon.pngJadoku Kumo

Ritualist-icon.pngTiamat Shadowbinder

Paragon-icon.pngFreija Tempesta

Dervish-icon.pngKharybdis Ardens

ArenaIcon.pngMiscellaneous PVP Characters

  • Profession and build vary. Generally FoTM because it makes it easier to get invited without a guild or a rank emote.
  • Name is generally in the form of PVP (Proffession) or (FoTM) (Proffession).
  • Mighty Hero (rank 3).
  • Attempting to get the Gladiator title.

Green Item Collection










Skills I'd like to see

  • Ranger
    • Expertise-linked attacks that work with both bows and spears.
  • Monk
    • Sanctify Enchantments: Enchantment Spell. The next time target ally would have one or more enchantments removed, the ally retains those enchantments and Sanctify Enchantments ends.
    • Scourge Disenchantment: Hex Spell. For 30 seconds, each time hexed foe removes an Enchantment, that foe taxes X holy damage.
    • Scourge Hexes: Hex Spell. For 30 seconds, each time hexed foe casts a Hex, that foe takes X holy damage.
    • An elite Smiting Prayers equivalent of Healer's Boon or Attunements.
  • Necromancer
    • Animate Immolated Horror. Creates a minion which has constant degeneration and inflicts burning whenever it hits.
    • Animate Lernaean Horror. Like Animate Shambling Horror, except instead of spawning a level 0..12 Jagged Horror that causes bleeding, it spawns a level 0..12 Lesser Lernaean Horror which doesn't cause bleeding, but spawns a level 0..10 Bone Minion when it dies.
    • Animate Venomous Horror / Fiend. Animates a minion that inflicts poison.
    • Animate Volatile Horror / Minion / Minions. Like Unstable Roamers or Infested Terrans.
    • Curse of Thorns: For X seconds, target foe is hexed with Curse of Thorns, suffering 1 Health degeneration. The next time target foe would have one or more hexes removed, those hexes are retained, the foe taxes X Shadow Damage and Curse of Thorns ends.
    • Death Bond (hex that redirects half of the damage you receive to target foe).
    • Long-duration, single-target versions of Order of Pain and Order of the Vampire, possibly with health degeneration as a drawback.
    • Spiteful Barbs. For X seconds, hexed foe suffers from X Health degeneration. If Spiteful Barbs ends prematurely, that foe takes (remaining duration*degeneration*2) damage.
  • Mesmer
    • A Mesmer equivalent of Spiteful Spirit. Specifically, an elite that hexes multiple targets with the equivalent of Empathy (Mass Empathy? Shared Pain?).
    • A multi-target health degeneration spell (Phantasmal Swarm?).
    • An Inspiration Magic full party enchantment or shout of some sort.
    • Mantra of Displacement: Incoming attacks have an X% chance to Miss you, if you are hit by an attack, Mantra of Displacement ends, you shadow step to a random nearby location and Mantra of Displacement is disabled for X seconds.
    • Mesmer Chants.
      • Aria of Recovery: For 10 seconds, the next Spell used by each party member within earshot recharges X% faster.
      • Aria of Speed: For 10 seconds, the next Spell used by each party member within earshot casts X% faster.
      • Ballad of Tranquility: For X seconds, each ally within earshot gains Y Health regeneration and Z Energy regeneration until that ally takes damage.
      • Lyric of Recovery: For 10 seconds, the next Signet used by each party member within earshot recharges X% faster.
      • Lyric of Speed: For 10 seconds, the next Signet used by each party member within earshot activates X% faster.
  • Elementalist
    • Ranged Air Magic area spell (Ball Lightning? Tornado? Thunderball?).
    • Earth area DoT spell that cripples with every pulse (Quicksand?).
    • Conjure Earth.
    • Panic button defense / self-heal that blows huge amounts of energy (Energy Consumption? Mana Shield?).
    • Elite version of Searing Heat / Teinai's Heat than inflicts burning with every pulse.
    • Water Magic area DoT spell that snares with every pulse.
    • 25 energy 60 second recharge exhaustion-causing non-elite uber-spells for the other three elements.
  • Assassin
  • Paragon
  • Dervish



Skill reviews



Other subpages


  • Dhuum is undead or a ghost.
  • The Great Dwarf is the sockpuppet of another, more well-known god.
  • The Great Destroyer is either an ancient god (possibly the previous god of fire, possibly a god who was not overthrown and replaced by a member of the current pantheon) or a sockpuppet of Dhuum or Menzies.

Eye of the North

  • Bahltek is dropping hints about campaign 4.
  • Lord Odran will factor into the backstory, and Arcanist will be one of the new professions.
  • An engineer and / or crossbow user profession is also likely.
  • Like Nightfall, campaign 4 will involve travel to somewhere outside of Tyria.
  • Likely regional / cultural themes: the Americas (correct), India, Scandinavia (correct).
  • The "150 skills" rumor is false.
  • The "Eye of the North" rumor is plausible. (correct)
  • The Great Destroyer is connected to the Great Giants.
  • Altrumm was likely built by the Asura, although it may have been built by the Dwarves.
  • Most or all of the new PvE only skills will be title-based with no profession restriction.
  • The port for Eye of the North will be either Janthir or the half-sunken ruins of Arah.
  • There will be at least two new Forms. One will be taught by the Norn and one will either be capped from a Kreet boss or learned in a quest that involves stealing the Kreet's secrets (stealing a tome or magical artifact, gathering Kreet tissue samples, helping a scholar observe the Kreet in battle while keeping the scholar alive etc.).
  • The Sylvari may be transformed Dwarves.
  • The spiked ridge in the waterdragon.jpg image from the fansite kit is part of the Great Destroyer.

Guild Wars 2

  • The 2009 beta and the 2009-2010 release window are plausible. Plausible != correct. (I was right to be suspicious, they were a year off)
  • The rumor about Charr as a playable race is probably true. (correct)
  • The rumor about Norns, Asurians and Sylvanians as playable races is mostly or entirely false.
  • If the Norns aren't completely made up, the Seer is probably one of them.
  • If the Sylvanians aren't completely made up, they are likely either the descendants of Ewan's tribe, Wardens who have regained their sanity after the death of Urgoz, a Druid offshoot or Kurzicks who have split from humanity.
  • Guild Wars 2 will have fewer professions with broader concepts and more attributes / skill lines / specialisation options. The Paragon concept will be largely absorbed by the Warrior and / or Mesmer counterparts, although spears may go to the Ranger counterpart rather than the Warrior counterpart. Ritualists will probably be merged with Necromancers.
  • Palawa Joko will return.

Games I'm looking forward to