The intent of most builds here is just playing around with fun ideas. No claims that there aren't better builds. I like running different stuff just for the fun of it... meta be dammed.


Weak and Powerless

N keeps target clean and melee buffed. Keep aura on melee. Cast first three skills as chain on an enchanted foe. Cast Faintheartedness to releave their attack pressure.
Melee target caller. Keeps target weakened and does steady damage output.
E knocks supplies a steady source of KD with stoning. Spike with Obsidian only when target is low. Stone Sheath to relieve attack pressure (cast on whoever is attacking monk). Keep wards up and spaced but overlapping. Heal support with Vital. Hard res with blocking protection (ward or guardian) and extra life from vital.
Mo is pretty basic. Cast guardian on E right when any teammate goes down and ping the cast as a reminder for E to res.

Soul Barbs Soul Barbs
Corrupt Enchantment Corrupt Enchantment
Parasitic Bond Parasitic Bond
Defile Defenses Defile Defenses
Rip Enchantment Rip Enchantment
Faintheartedness Faintheartedness
Resurrection Signet Resurrection Signet
Withering Aura Withering Aura

Melee - choose because of unblockable, but we have a lot of hex removal all ready, so maybe redundant.
Fox's Promise Fox's Promise
Wearying Strike Wearying Strike
Mystic Sweep Mystic Sweep
Eremite's Attack Eremite's Attack
Siphon Speed Siphon Speed
Assassin's Remedy Assassin's Remedy
Way of the Master Way of the Master
Resurrection Signet Resurrection Signet

Stoning Stoning
Obsidian Flame Obsidian Flame
Stone Sheath Stone Sheath
Glyph of Lesser Energy Glyph of Lesser Energy
Vital Weapon Vital Weapon
Ward Against Melee Ward Against Melee
Ward of Stability Ward of Stability
Flesh of My Flesh Flesh of My Flesh
Resurrection Signet Resurrection Signet
Ward Against Elements Ward Against Elements
Ward Against Foes Ward Against Foes
Earth Attunement Earth Attunement
Glowstone Glowstone
Death Pact Signet Death Pact Signet

Zealous Benediction Zealous Benediction
Gift of Health Gift of Health
Reversal of Fortune Reversal of Fortune
Guardian Guardian
Protective Spirit Protective Spirit
Dismiss Condition Dismiss Condition
Deny Hexes Deny Hexes
Mantra of Earth Mantra of Earth
Resurrection Signet Resurrection Signet
Holy Veil Holy Veil
Return Return

Fragile Crystal

Usage: team as a whole (other than Rt) applies conditions. Spike damage is done with fragility from crystal wave wiping potentially all 10 conditions. other should support spike with most damaging move (including Rt wand or smite hex).
Melee target caller. condition applier.
Ranged more conditions, attacks, support. keep all attackers blinded.
Me hex and cover hex. nightmare for energy and on an off target (regular conditions will have main target beyond -10)
Rt healing spam and some damage.

Crippling Slash Crippling Slash
Gash Gash
Sun and Moon Slash Sun and Moon Slash
Lion's Comfort Lion's Comfort
Rush Rush
Frenzy Frenzy
Resurrection Signet Resurrection Signet
Crystal Wave Crystal Wave
Obsidian Flame Obsidian Flame

Spear Swipe Spear Swipe
Anthem of Flame Anthem of Flame
Holy Spear Holy Spear
Disrupting Throw Disrupting Throw
Hexbreaker Aria Hexbreaker Aria
Signet of Return Signet of Return
Leader's Comfort Leader's Comfort
Ebon Dust Aura Ebon Dust Aura
Armor of Sanctity Armor of Sanctity
Hasty Refrain Hasty Refrain
Mending Refrain Mending Refrain

Fragility Fragility
Shrinking Armor Shrinking Armor
Mind Wrack Mind Wrack
Resurrection Signet Resurrection Signet
Auspicious Incantation Auspicious Incantation
Conjure Nightmare Conjure Nightmare
Virulence Virulence
Rising Bile Rising Bile
Consume Corpse Consume Corpse
Taste of Pain Taste of Pain
Rip Enchantment Rip Enchantment
Distortion Distortion

Weapon of Remedy Weapon of Remedy
Vengeful Weapon Vengeful Weapon
Soothing Memories Soothing Memories
Smite Hex Smite Hex
Resurrection Signet Resurrection Signet
Wielder's Remedy Wielder's Remedy
Renewing Memories Renewing Memories
Generous Was Tsungrai Generous Was Tsungrai
One channeling smiting or earth attack spell for spike

Exhausted Aneurysm

Usage: Keep spell casters exhausted, and spike with Aneurysm. Anti-attacker hexes will let team save them for last.
Rt: Try to keep spirits up for at least 30 second increments. Heal your spirits, plus support as available. Optional blind support. Optional degen (poison) spreading.
Me's: Coordinate Arcane Languor timing, and cover. Once exhaustion sets in, use Aneurysm (Mo can support as energy allows).
Me-N: Target Caller. Primary damage dealer.
Me-E: Anti attacker support and primary damage dealer.

spawning power: 11+1
restoration magic: 11+1+1
wilderness survival: 8
Equinox Equinox
Rejuvenation Rejuvenation
Feast of Souls Feast of Souls or Rupture Soul Rupture Soul
Mend Body and Soul Mend Body and Soul
Soothing Memories Soothing Memories
Protective Was Kaolai Protective Was Kaolai or Blind Was Mingson Blind Was Mingson
Signet of Creation Signet of Creation
Flesh of My Flesh Flesh of My Flesh
exchange item spell and soothing memories for Apply Poison Apply Poison, Spirit Light Spirit Light, and a spear

Fast Cast:10+1
Aneurysm Aneurysm
Arcane Languor Arcane Languor
Web of Disruption Web of Disruption - or alternate cover hex Parasitic Bond Parasitic Bond
Rip Enchantment Rip Enchantment
Soul Barbs Soul Barbs
Wastrel's Worry Wastrel's Worry
Overload Overload
Unnatural Signet Unnatural Signet

Fast Cast:10+1
Water Magic:8
Aneurysm Aneurysm
Arcane Languor Arcane Languor
Web of Disruption Web of Disruption - or alternate cover hex Mind Wrack Mind Wrack
Rust Rust
Blurred Vision Blurred Vision
Glowing Ice Glowing Ice
Overload Overload
Empathy Empathy

Divine Favor:11+1
Aneurysm Aneurysm (optional)
Resurrection Chant Resurrection Chant
The rest is a Zealous Benediction Zealous Benediction with Gift of Health Gift of Health,
or a Life Bond Life Bond with Shield of Regeneration Shield of Regeneration.


Coven of Four

Usage: Four Rt's specializing in different skill lines to overwhelm the enemy and leave lingering spirits about.

Rt-Mo - CODE

  • Cast Ancestor's Rage and weapon spells on meele Rt.
  • Was going to Arcane Echo Painful Bond, but Ghostly Haste has more benefits (for bond, warmongers, offering, boon).

communing: 0
channeling: 12+1+3
restoration: 0
spawning: 12+1
Ancestors' Rage Ancestors' Rage
Splinter Weapon Splinter Weapon
Warmonger's Weapon Warmonger's Weapon
Offering of Spirit Offering of Spirit
Painful Bond Painful Bond
Ghostly Haste Ghostly Haste
Spirit Boon Strike Spirit Boon Strike
Bloodsong Bloodsong

Rt-Mo - CODE
communing: 12+1+1
channeling: 0
restoration: 0
spawning: 12+2
Boon of Creation Boon of Creation
Ritual Lord Ritual Lord
Pain Pain
Shadowsong Shadowsong
Anguish Anguish
Dissonance Dissonance
Disenchantment Disenchantment
Union Union

Rt-Mo - CODE

  • If channeler goes down or meele it taking too much pressure, use weapon of warding on meele.
  • Casting Soothing while Attuned is up will give you +1 energy per cast, and ghostly lets you do this faster.
  • Only use Recuperation if Attuned is up.

communing: 0
channeling: 0
restoration: 12+2
spawning: 12+1+2
Attuned Was Songkai Attuned Was Songkai
Ghostly Haste Ghostly Haste
Soothing Memories Soothing Memories
Mend Body and Soul Mend Body and Soul
Weapon of Warding Weapon of Warding
Remove Hex Remove Hex
Rejuvenation Rejuvenation
Recuperation Recuperation or Life Life


  • Target caller.
  • Weakness is enchantment stripping, so try to keep elite covered.
  • Kiting could be considered a weakness... but AB focus should be on killing npc's and moving on, so not really.

communing: 0
channeling: 0
restoration: 0
spawning: 12+1+3
daggers: 11 (or 10)
shadow: 6 (or 8)
Golden Lotus Strike Golden Lotus Strike
Golden Fox Strike Golden Fox Strike replaceable
Wild Strike Wild Strike
Death Blossom Death Blossom
Shroud of Distress Shroud of Distress replaceable
Shadow Refuge Shadow Refuge
Sight Beyond Sight Sight Beyond Sight
Spirit's Strength Spirit's Strength

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