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Pre-sorted by Attribute then skill name.

Name
Prof/Attr
Type/Desc
C
dupe
Q
Arcane Languor.jpg Arcane Languor Mesmer

FC

Elite Hex Spell. For 1...8 seconds, all spells cast by target foe cause Exhaustion.


10
Energy
2
Activation
15
Recharge
C2    
Mantra of Recovery.jpg Mantra of Recovery Mesmer

FC

Elite Stance. For 5...17 seconds, spells you cast recharge 33% faster.


5
Energy

 
15
Recharge
C0    
Persistence of Memory.jpg Persistence of Memory Mesmer

FC

Enchantment Spell. For 5...17 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged.


10
Energy
1
Activation
20
Recharge
C3    
Power Return.jpg Power Return Mesmer

FC

Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6 Energy.


5
Energy
¼
Activation
7
Recharge
C2    
Stolen Speed.jpg Stolen Speed Mesmer

FC

Elite Hex Spell. For 1...8 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.


5
Energy
1
Activation
12
Recharge
C2    
Symbolic Celerity.jpg Symbolic Celerity Mesmer

FC

Enchantment Spell. For 36...55 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.


15
Energy
1
Activation
30
Recharge
C3    
Symbolic Posture.jpg Symbolic Posture Mesmer

FC

Stance. For 5...17 seconds, the next signet you activate recharges 20...68% faster.


10
Energy

 
20
Recharge
C3    
Symbols of Inspiration.jpg Symbols of Inspiration Mesmer

FC

Elite Skill. For 1...25 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.


5
Energy
1
Activation
15
Recharge
C3    
Arcane Larceny.jpg Arcane Larceny Mesmer

Dom

Spell. For 5...29 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.


10
Energy
1
Activation

 
C2 Duplicate of Arcane Thievery  
Arcane Thievery.jpg Arcane Thievery Mesmer

Dom

Spell. For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.


10
Energy
1
Activation

 
C1 Duplicate of Arcane Larceny Can be obtained through a quest
Backfire.jpg Backfire Mesmer

Dom

Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.


15
Energy
3
Activation
20
Recharge
C0   Can be obtained through a quest
Blackout.jpg Blackout Mesmer

Dom

Skill. For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.


10
Energy
1
Activation
12
Recharge
C1   Can be obtained through a quest
Chaos Storm.jpg Chaos Storm Mesmer

Dom

Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21 damage and lose 0...2 Energy.


5
Energy
2
Activation
30
Recharge
C1   Can be obtained through a quest
Complicate.jpg Complicate Mesmer

Dom

Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11 seconds.


10
Energy
¼
Activation
20
Recharge
C2    
Cry of Frustration.jpg Cry of Frustration Mesmer

Dom

Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63 damage.


10
Energy
¼
Activation
15
Recharge
C0    
Diversion.jpg Diversion Mesmer

Dom

Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.


10
Energy
3
Activation
12
Recharge
C0   Can be obtained through a quest
Empathy.jpg Empathy Mesmer

Dom

Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage and deals 1...12 less damage.


10
Energy
2
Activation
10
Recharge
C0   Can be obtained through a quest
Enchanter's Conundrum.jpg Enchanter's Conundrum Mesmer

Dom

Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82 damage.


10
Energy
2
Activation
10
Recharge
C3    
Energy Burn.jpg Energy Burn Mesmer

Dom

Spell. Target foe loses 1...8 Energy and takes 9 damage for each point of Energy lost.


10
Energy
2
Activation
20
Recharge
C0   Can be obtained through a quest
Energy Surge.jpg Energy Surge Mesmer

Dom

Elite Spell. Target foe loses 1...8 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.


5
Energy
2
Activation
15
Recharge
C0    
Guilt.jpg Guilt Mesmer

Dom

Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.


5
Energy
2
Activation
25
Recharge
C1   Can be obtained through a quest
Hex Breaker.jpg Hex Breaker Mesmer

Dom

Stance. For 5...65 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39 damage.


5
Energy

 
15
Recharge
C0   Can be obtained through a quest
Hex Eater Vortex.jpg Hex Eater Vortex Mesmer

Dom

Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78 damage and lose one enchantment.


10
Energy
1
Activation
15
Recharge
C3    
Ignorance.jpg Ignorance Mesmer

Dom

Hex Spell. For 8...18 seconds target foe cannot use signets.


15
Energy
1
Activation
10
Recharge
C0    
Mind Wrack.jpg Mind Wrack Mesmer

Dom

Hex Spell. For 5...33 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83 damage.


5
Energy
1
Activation
7
Recharge
C0   Can be obtained through a quest
Mirror of Disenchantment.jpg Mirror of Disenchantment Mesmer

Dom

Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.


5
Energy
1
Activation
15
Recharge
C3    
Mistrust.jpg Mistrust Mesmer

Dom

Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 30...114 damage to that foe and all nearby foes.


10
Energy
2
Activation
12
Recharge
C3    
Overload.jpg Overload Mesmer

Dom

Hex Spell. For 5 seconds, target foe suffers -1...3 Health degeneration. If target foe is using a skill, Overload deals 15...63 damage to that foe and all adjacent foes.


5
Energy
¼
Activation
5
Recharge
C2    
Panic.jpg Panic Mesmer

Dom

Elite Hex Spell. For 1...8 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.


10
Energy
1
Activation
15
Recharge
C1    
Power Block.jpg Power Block Mesmer

Dom

Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10 seconds and that skill is interrupted.


15
Energy
¼
Activation
20
Recharge
C1    
Power Flux.jpg Power Flux Mesmer

Dom

Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.


10
Energy
¼
Activation
10
Recharge
C3    
Power Leak.jpg Power Leak Mesmer

Dom

Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy.


10
Energy
¼
Activation
20
Recharge
C1   Can be obtained through a quest
Power Spike.jpg Power Spike Mesmer

Dom

Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe takes 30...102 damage.


5
Energy
¼
Activation
12
Recharge
C0   Can be obtained through a quest
Price of Pride.jpg Price of Pride Mesmer

Dom

Hex Spell. For 5...17 seconds, the next time target foe uses an elite skill, that foe loses 1...6 Energy.


5
Energy
2
Activation
8
Recharge
C3    
Psychic Distraction.jpg Psychic Distraction Mesmer

Dom

Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11 seconds.


10
Energy
¼
Activation
2
Recharge
C2    
Psychic Instability.jpg Psychic Instability Mesmer

FC

Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4 seconds. (50% failure chance with Fast Casting 4 or less.)


5
Energy
¼
Activation
12
Recharge
C2    
Shame.jpg Shame Mesmer

Dom

Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.


10
Energy
2
Activation
30
Recharge
C1    
Shatter Delusions.jpg Shatter Delusions Mesmer

Dom

Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe and all adjacent foes take 15...63 damage.


5
Energy
¼
Activation
6
Recharge
C1   Can be obtained through a quest
Shatter Enchantment.jpg Shatter Enchantment Mesmer

Dom

Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83 damage.


15
Energy
1
Activation
20
Recharge
C0   Can be obtained through a quest
Shatter Hex.jpg Shatter Hex Mesmer

Dom

Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102 damage.


15
Energy
1
Activation
10
Recharge
C0   Can be obtained through a quest
Signet of Disruption.jpg Signet of Disruption Mesmer

Dom

Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.



 
¼
Activation
15
Recharge
C2    
Signet of Weariness.jpg Signet of Weariness Mesmer

Dom

Signet. Target foe and all nearby foes lose 3...7 Energy and suffer from Weakness for 1...8 seconds.



 
2
Activation
30
Recharge
C1    
Simple Thievery.jpg Simple Thievery Mesmer

Dom

Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..17 seconds, and Simple Thievery is replaced by that skill.


10
Energy
¼
Activation
10
Recharge
C3    
Spiritual Pain.jpg Spiritual Pain Mesmer

Dom

Spell. Target foe takes 15...63 damage. All hostile summoned creatures in the area of that foe take 25...105 damage.


5
Energy
1
Activation
7
Recharge
C3    
Unnatural Signet.jpg Unnatural Signet Mesmer

Dom

Signet. Target foe takes 15...63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41 damage.



 
1
Activation
10
Recharge
C2    
Visions of Regret.jpg Visions of Regret Mesmer

Dom

Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39 damage whenever they use a skill and 5...41 damage if not under the effects of another Mesmer hex.


10
Energy
2
Activation
20
Recharge
C3    
Wastrel's Demise.jpg Wastrel's Demise Mesmer

Dom

Hex Spell. For 5 seconds target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8 damage and an additional 1...8 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.


5
Energy
¼
Activation
3
Recharge
C3    
Wastrel's Worry.jpg Wastrel's Worry Mesmer

Dom

Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.


5
Energy
¼
Activation
1
Recharge
C1   Can be obtained through a quest
Accumulated Pain.jpg Accumulated Pain Mesmer

Ill

Spell. Target foe takes 15...63 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17 seconds.


5
Energy
2
Activation
12
Recharge
C2    
Air of Disenchantment.jpg Air of Disenchantment Mesmer

Ill

Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.


10
Energy
1
Activation
10
Recharge
C3    
Ancestor's Visage.jpg Ancestor's Visage Mesmer

Ill

Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.


10
Energy
1
Activation
20
Recharge
C2 Duplicate of Sympathetic Visage  
Arcane Conundrum.jpg Arcane Conundrum Mesmer

Ill

Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6 Energy.


10
Energy
2
Activation
20
Recharge
C0   Can be obtained through a quest
Clumsiness.jpg Clumsiness Mesmer

Ill

Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.


10
Energy
2
Activation
8
Recharge
C0   Can be obtained through a quest
Conjure Nightmare.jpg Conjure Nightmare Mesmer

Ill

Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.


15
Energy
1
Activation
5
Recharge
C2    
Conjure Phantasm.jpg Conjure Phantasm Mesmer

Ill

Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.


10
Energy
1
Activation
5
Recharge
C0   Can be obtained through a quest
Crippling Anguish.jpg Crippling Anguish Mesmer

Ill

Elite Hex Spell. For 5...17 seconds, target moves and attacks 50% slower and suffers -1...7 Health degeneration.


5
Energy
1
Activation
12
Recharge
C0    
Distortion.jpg Distortion Mesmer

Ill

Stance. For 1...4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.


5
Energy

 
8
Recharge
C1   Can be obtained through a quest
Ethereal Burden.jpg Ethereal Burden Mesmer

Ill

Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.


15
Energy
1
Activation
30
Recharge
C1 Duplicate of Kitah's Burden Can be obtained through a quest
Fevered Dreams.jpg Fevered Dreams Mesmer

Ill

Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.


10
Energy
2
Activation
10
Recharge
C1    
Fragility.jpg Fragility Mesmer

Ill

Hex Spell. For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition.


5
Energy
1
Activation
5
Recharge
C0   Can be obtained through a quest
Frustration.jpg Frustration Mesmer

Ill

Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.


10
Energy
1
Activation
7
Recharge
C3    
Illusion of Haste.jpg Illusion of Haste Mesmer

Ill

Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.


5
Energy
1
Activation
5
Recharge
C0   Can be obtained through a quest
Illusion of Pain.jpg Illusion of Pain Mesmer

Ill

Hex Spell. For 8 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 36...103.


10
Energy
2
Activation
5
Recharge
C2    
Illusion of Weakness.jpg Illusion of Weakness Mesmer

Ill

Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.


10
Energy
2
Activation
30
Recharge
C1   Can be obtained through a quest
Illusionary Weaponry.jpg Illusionary Weaponry Mesmer

Ill

Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.


5
Energy
1
Activation
25
Recharge
C1    
Images of Remorse.jpg Images of Remorse Mesmer

Ill

Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.


5
Energy
2
Activation
5
Recharge
C2    
Imagined Burden.jpg Imagined Burden Mesmer

Ill

Hex Spell. For 8...18 seconds, target foe moves 50% slower.


15
Energy
1
Activation
30
Recharge
C0   Can be obtained through a quest
Ineptitude.jpg Ineptitude Mesmer

Ill

Elite Hex Spell. For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114 damage and are Blinded for 10 seconds.


10
Energy
1
Activation
15
Recharge
C1    
Kitah's Burden.jpg Kitah's Burden Mesmer

Ill

Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.


15
Energy
1
Activation
30
Recharge
C2 Duplicate of Ethereal Burden  
Migraine.jpg Migraine Mesmer

Ill

Elite Hex Spell. For 5...17 seconds, target foe suffers -1...7 Health degeneration and takes 100% longer to activate skills.


10
Energy
2
Activation
12
Recharge
C1    
Phantom Pain.jpg Phantom Pain Mesmer

Ill

Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.


5
Energy
2
Activation
15
Recharge
C1   Can be obtained through a quest
Recurring Insecurity.jpg Recurring Insecurity Mesmer

Ill

Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.


10
Energy
1
Activation
10
Recharge
C2    
Shared Burden.jpg Shared Burden Mesmer

Ill

Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.


5
Energy
2
Activation
15
Recharge
C2    
Signet of Clumsiness.jpg Signet of Clumsiness Mesmer

Ill

Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51 damage. Any foes using attack skills are knocked down.



 
¼
Activation
8
Recharge
C3    
Soothing Images.jpg Soothing Images Mesmer

Ill

Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.


15
Energy
2
Activation
8
Recharge
C0    
Sympathetic Visage.jpg Sympathetic Visage Mesmer

Ill

Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.


10
Energy
1
Activation
20
Recharge
C1 Duplicate of Ancestor's Visage  
Auspicious Incantation.jpg Auspicious Incantation Mesmer

Insp

Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.


5
Energy
1
Activation
25
Recharge
C2    
Channeling.jpg Channeling Mesmer

Insp

Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.


5
Energy
1
Activation
15
Recharge
C1   Can be obtained through a quest
Discharge Enchantment.jpg Discharge Enchantment Mesmer

Insp

Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44% faster.


10
Energy
1
Activation
15
Recharge
C3    
Drain Delusions.jpg Drain Delusions Mesmer

Insp

Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4 Energy and you gain 4 Energy for each point lost.


5
Energy
¼
Activation
12
Recharge
C3    
Drain Enchantment.jpg Drain Enchantment Mesmer

Insp

Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15 Energy and 40...104 Health.


5
Energy
2
Activation
20
Recharge
C0   Can be obtained through a quest
Elemental Resistance.jpg Elemental Resistance Mesmer

Insp

Stance. For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.


10
Energy

 
20
Recharge
C1   Can be obtained through a quest
Energy Drain.jpg Energy Drain Mesmer

Insp

Elite Spell. Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost.


5
Energy
1
Activation
30
Recharge
C0    
Energy Tap.jpg Energy Tap Mesmer

Insp

Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost.


5
Energy
2
Activation
30
Recharge
C0   Can be obtained through a quest
Ether Feast.jpg Ether Feast Mesmer

Insp

Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.


5
Energy
1
Activation
8
Recharge
C0   Can be obtained through a quest
Ether Lord.jpg Ether Lord Mesmer

Insp

Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration.


5
Energy
2
Activation
20
Recharge
C1   Can be obtained through a quest
Ether Phantom.jpg Ether Phantom Mesmer

Insp

Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.


5
Energy
1
Activation
10
Recharge
C3    
Ether Signet.jpg Ether Signet Mesmer

Insp

Signet. If you have less than 5...9 Energy, gain 10...18 Energy.



 
1
Activation
45
Recharge
C2    
Extend Conditions.jpg Extend Conditions Mesmer

Insp

Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5...81% (maximum 30 seconds).


5
Energy
¼
Activation
5
Recharge
C3    
Feedback.jpg Feedback Mesmer

Insp

Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9 Energy.


10
Energy
2
Activation
30
Recharge
C2    
Hex Eater Signet.jpg Hex Eater Signet Mesmer

Insp

Signet. Target touched ally and up to 2...4 adjacent allies each lose one hex. You gain 1...3 Energy for each hex removed this way.



 
1
Activation
25
Recharge
C2    
Inspired Enchantment.jpg Inspired Enchantment Mesmer

Insp

Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.


10
Energy
1
Activation

 
C1 Duplicate of Revealed Enchantment Can be obtained through a quest
Inspired Hex.jpg Inspired Hex Mesmer

Insp

Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.


5
Energy
1
Activation

 
C1 Duplicate of Revealed Hex Can be obtained through a quest
Keystone Signet.jpg Keystone Signet Mesmer

FC

Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51 damage and are interrupted.



 
1
Activation
15
Recharge
C1    
Leech Signet.jpg Leech Signet Mesmer

Insp

Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.



 
¼
Activation
20
Recharge
C0   Can be obtained through a quest
Lyssa's Aura.jpg Lyssa's Aura Mesmer

Insp

Elite Enchantment Spell. For 10 seconds, you have +0...4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.


5
Energy
1
Activation
30
Recharge
C2    
Mantra of Concentration.jpg Mantra of Concentration Mesmer

Insp

Stance. For 1...31 seconds, the next time you would be interrupted, you are not interrupted.


5
Energy

 
30
Recharge
C1    
Mantra of Earth.jpg Mantra of Earth Mesmer

Insp

Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.


10
Energy

 
20
Recharge
C0   Can be obtained through a quest
Mantra of Flame.jpg Mantra of Flame Mesmer

Insp

Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.


10
Energy

 
20
Recharge
C0   Can be obtained through a quest
Mantra of Frost.jpg Mantra of Frost Mesmer

Insp

Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.


10
Energy

 
20
Recharge
C0   Can be obtained through a quest
Mantra of Inscriptions.jpg Mantra of Inscriptions Mesmer

Insp

Stance. For 5...21 seconds, signets you successfully activate while in this stance recharge 10...34% faster.


10
Energy

 
20
Recharge
C0    
Mantra of Lightning.jpg Mantra of Lightning Mesmer

Insp

Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.


10
Energy

 
20
Recharge
C0   Can be obtained through a quest
Mantra of Persistence.jpg Mantra of Persistence Mesmer

Insp

Stance. For 5...21 seconds, any Illusion Magic hex you cast lasts 10...34% longer.


5
Energy

 
15
Recharge
C0   Can be obtained through a quest
Mantra of Recall.jpg Mantra of Recall Mesmer

Insp

Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends.


10
Energy
1
Activation
30
Recharge
C1    
Mantra of Resolve.jpg Mantra of Resolve Mesmer

Insp

Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.


10
Energy

 
20
Recharge
C0    
Mantra of Signets.jpg Mantra of Signets Mesmer

Insp

Stance. For 10...34 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49 Health.


5
Energy

 
20
Recharge
C1    
Physical Resistance.jpg Physical Resistance Mesmer

Insp

Stance. For 30...78 seconds, You[sic] gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.


10
Energy

 
20
Recharge
C1    
Power Drain.jpg Power Drain Mesmer

Insp

Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy.


5
Energy
¼
Activation
20
Recharge
C0    
Power Leech.jpg Power Leech Mesmer

Insp

Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe.


5
Energy
¼
Activation
20
Recharge
C2    
Revealed Enchantment.jpg Revealed Enchantment Mesmer

Insp

Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.


10
Energy
1
Activation

 
C2 Duplicate of Inspired Enchantment  
Revealed Hex.jpg Revealed Hex Mesmer

Insp

Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.


5
Energy
1
Activation

 
C2 Duplicate of Inspired Hex  
Signet of Humility.jpg Signet of Humility Mesmer

Insp

Signet. Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds.



 
3
Activation
20
Recharge
C0    
Spirit Shackles.jpg Spirit Shackles Mesmer

Insp

Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.


10
Energy
3
Activation
8
Recharge
C0   Can be obtained through a quest
Spirit of Failure.jpg Spirit of Failure Mesmer

Insp

Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.


15
Energy
3
Activation
20
Recharge
C1   Can be obtained through a quest
Tease.jpg Tease Mesmer

Insp

Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4 Energy from all foes in the area.


5
Energy
¼
Activation
15
Recharge
C3    
Arcane Echo.jpg Arcane Echo Mesmer

Unlinked

Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.


15
Energy
2
Activation
20
Recharge
C0    
Arcane Mimicry.jpg Arcane Mimicry Mesmer

Unlinked

Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.


15
Energy
2
Activation
60
Recharge
C0    
Echo.jpg Echo Mesmer

Unlinked

Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.


5
Energy
1
Activation
10
Recharge
C0    
Epidemic.jpg Epidemic Mesmer

Unlinked

Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target.


5
Energy
¼
Activation
5
Recharge
C0    
Expel Hexes.jpg Expel Hexes Mesmer

Unlinked

Elite Spell. Remove up to 2 hexes from target ally.


5
Energy
1
Activation
8
Recharge
C2    
Hypochondria.jpg Hypochondria Mesmer

Unlinked

Spell. Transfer all conditions from all foes in the area to target foe.


5
Energy
1
Activation
7
Recharge
C3    
Lyssa's Balance.jpg Lyssa's Balance Mesmer

Unlinked

Spell. Target foe loses one enchantment. If you have more enchantments than target foe, this skill has no effect.


5
Energy
1
Activation
15
Recharge
C2    
Shatter Storm.jpg Shatter Storm Mesmer

Unlinked

Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.


10
Energy
1
Activation

 
C2    
Signet of Disenchantment.jpg Signet of Disenchantment Mesmer

Unlinked

Signet. Lose all Energy. Target foe loses one enchantment.



 
1
Activation
15
Recharge
C2    
Signet of Illusions.jpg Signet of Illusions Mesmer

Ill

Elite Signet. Your next 1...3 spells use your Illusion attribute instead of their normal attribute.



 
2
Activation
5
Recharge
C3    
Signet of Midnight.jpg Signet of Midnight Mesmer

Unlinked

Elite Signet. You and target touched foe become Blinded for 15 seconds.



 
2
Activation
10
Recharge
C1    
Web of Disruption.jpg Web of Disruption Mesmer

Unlinked

Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.


5
Energy
¼
Activation
15
Recharge
C3