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The Power series is the set of Mesmer spells that specifically interrupts other spells (to which the "power" refers).


Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10 seconds and that skill is interrupted.
    15 Energy ¼ Activation 20 Recharge
Prophecies    
Power Drain.jpg Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy.
    5 Energy ¼ Activation 20 Recharge
Core    
Power Leak.jpg Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy.
    10 Energy ¼ Activation 20 Recharge
Prophecies   Can be obtained through a quest
Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe.
    5 Energy ¼ Activation 20 Recharge
Factions    
Power Return.jpg Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6 Energy.
    5 Energy ¼ Activation 7 Recharge
Factions    
Power Spike.jpg Power Spike Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe takes 30...102 damage.
    5 Energy ¼ Activation 12 Recharge
Core   Can be obtained through a quest