For 3...10 seconds, while hexed with Zero Punctuation, target foe's next 1...3 spells take 300% longer to cast, but cannot be interrupted or aborted and ignore the effect of being dazed.
- Hexing a dazed enemy is usually overkill as all opponent's spells are likely to be disrupted anyway.
- This hex is useful in a 1 on 1 standoff with a caster during Alliance Battles and Competitive Missions as it will buy you time to spend causing damage instead of just disrupting the foe.
- You may still knock down or disable the enemy to prevent skill usage.
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