"nice shutdown" SS necro
"kill the mesmer" same necro
"nice diversion" Bonder monk
"u bastard" Fire ele
"go bother someone else" Another fire ele
"leave me alone" Rit
/dance Mesmer and a necro, separate occasions
"this game is the shit. -_-" MM necro
"anti caster gg"
So was in Fort Aspenwood, on the Kurzick side, and the progress bar is about 80%. An elementalist is running through the broken orange gates when I intercepted him and prepared to use Frustration and Psychic Instability for mass interruption. Both fail when he casts Shadow Form before me. The only interrupt I have which can go through that is Leech Signet, which I use on the Firestorm he casts next.
When this fails, he uses Death's Charge on me. I run away since I know he's going to do some PbAoE and the Inferno he churns out misses me totally. I keep running while he throws out Searing Heat, Bed of Coals, and Breath of Fire which I can't interrupt because Leech Signet is still recharging, and all the spells do nothing since I am running and I ran to spots that were deserted.
Frustrated, he runs to Green Gate which has already been broken. Shadow Form runs out and he gets ganked by an assassin on my team. I run to the orange mine which I know he will respawn from. He does the same thing all over again there, and the match ends with Gunther still alive. His parting words were "anti-caster gg".
Idiots in Aspenwood are hilarious.
Current Aspenwood build
Random build ideas
Fun skills I would like to see/use
False Hope Domination Magic 10 energy cost, 3 cast time, 20 second recharge Elite hex. Target foe loses 5-17 energy. For 10 seconds, this hex does nothing. When this hex ends, target foe gains 22-17 energy. If this hex ends prematurely, you lose 5-17 energy.
Critical Awareness Critical Strikes 5 energy cost, 1 cast time, 30 second recharge Enchantment spell. For 30 seconds, The next 1-8 attack skills you use will always critical.
Domineering Signet Domination Magic 3 cast time, 15 second recharge Signet. If target foe has less energy than you, that foe loses 1-8 energy. If target foe has more energy than you, you lose that energy instead.
Ether Thief Fast Casting 25 energy cost, 1 cast time, 10 second recharge Elite Enchantment Spell. For 5-17 seconds, each time you interrupt a foe you steal 2 energy from that foe.