Shout. For 15 seconds, whenever a non-partyleader ally within earshot calls a target, the action of a target or any kind of equipment, that ally is knocked down for 2...4 seconds and automatically targets your current target instead.
This skill has a hidden feature: if the ally prevents the knockdown using Balanced Stance etc, the re-targeting effect will fail and the skill will continually attempt to knock down the ally for a period of 9 seconds. If the ally keep on attacking/calling another foe than your called target and all knockdowns are prevented, the ally is instanly killed, leaving an unexploitable corpse. The other members of the party will recieve the message "<Killed ally's IGN> failed to obey your partyleader's commands." while the killed ally will recieve "To enable the Effects Monitor, press F11 or click 'Options' in the Menu, then select 'Interface'. If you against the common belief of your team mates already had the Effects Monitor enabled, you might want to make it slightly bigger (read: at least 3 times as big) to avoid further ignorance of commands."
This skill shines in Alliance Battles where it puts a quick end to situations where 3/4 of your team mates are convinced that their holy duty on the battlefield is to five times each second inform you of every action they and their opponents perform (not to mention their fabulous equipment) that, without influens of this skill, effectively produces an unreadable team channel, causing no one to notice your "I don't care of whether the Fire Elementalist by the Melee Defense Point uses Flare or not."-comments.
Although the name only says "Leave the Calling to Me!", the bubble appearing above the users head actually displays "Leave the Calling to Me if You Don't Want That Ctrl-key Down Your Throat!"
This skill was designed for the second version of Defiant Elements Design a skill contest. The contest is closed and the winners can be found here.