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m (Disease)
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You'll have to watch the disease from putrid flesh when you verse humanoid mobs as this degen will spread back to you + allies. Haven't looked into alternatives --[[User:Atroso|Atroso]] 08:47, 5 April 2007 (CDT)
 
You'll have to watch the disease from putrid flesh when you verse humanoid mobs as this degen will spread back to you + allies. Haven't looked into alternatives --[[User:Atroso|Atroso]] 08:47, 5 April 2007 (CDT)
 
:That's true. Luckily only a few areas in any campaign have human enemies, and none of those are too bad to defeat. Disabling the skill against those enemies might save some time though. --[[Image:Gem-icon-sm.png]] <small>([[User:Gem|gem]] / [[User talk:Gem|talk]])</small> 08:49, 5 April 2007 (CDT)
 
:That's true. Luckily only a few areas in any campaign have human enemies, and none of those are too bad to defeat. Disabling the skill against those enemies might save some time though. --[[Image:Gem-icon-sm.png]] <small>([[User:Gem|gem]] / [[User talk:Gem|talk]])</small> 08:49, 5 April 2007 (CDT)
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== where are the interrupts? ==
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Don't you know, ''every'' spellcaster hero has to have either [[Power Drain]] or [[Leech Signet]] or both! ;) No, seriously, all of mine have them - monks, necros, eles... They can't really use them effectively (as in targeting priority spells only), but the sheer number and their insane reflexes make up for that. with only a couple of points in inspiration they give a little energy management, too! On another note, I personally don't like [[Death Nova]] on MM heroes. Not a bad skill, per-se, the problem is that heroes try to constantly keep it up on all their minions, resulting in them lagging behind when I travel around. Often I have to force them to catch up and actually join the battle by flagging them. --[[User:Eightyfour-onesevenfive|<font color="midnightblue">'''84-175'''</font>]] <small>([[User talk:Eightyfour-onesevenfive|talk]])</small> 09:31, 5 April 2007 (CDT)

Revision as of 14:31, April 5, 2007

.__. Death pact signet? —BlastThatTBlastedt 19:56, 11 March 2007 (CDT)

Heroes never have spare energy to use when someone dies, so they need a res with no energy cost. Formerly I've equipped them with both Resurrection Signet and Signet of Return (if skill bar permits both), but I just found this new res with no energy cost, which might actually suit a hero standing behind the party in combat. Thinking about it, the MM hero isn't probably the best to use it though as his death will mean a few angry minions. --Gem-icon-sm (talk) 20:12, 11 March 2007 (CDT)
Maby an advanced Death Nova tactic? Lol. --Gem-icon-sm (talk) 20:14, 11 March 2007 (CDT)

So what help are you looking for? I have limited resources for my MM skills but I always bring Olias along and he performs admirably (of course I'm playing as a supporting Paragon non-stop these days so that helps too).--VallenIconwhitesmall Vallen Frostweaver 07:37, 3 April 2007 (CDT)

Tips, ideas, comments on my 3 build ideas, ... Anything that will help me to get a great MM build(s) for my heroes. --Gem-icon-sm (gem / talk) 09:20, 3 April 2007 (CDT)
Heroes don't use Order of Undeath to good. It's not up even 50% of the time. I personally found an N/Mo (Heal Area) with Offering of Blood and Animate Bone Fiend to work nicely. Yeah, not a "Pure MM", but a hybrid with blood, and it works. Other elites you can use are Order of the Vampire or Blood is Power. Order of Pain is also good, if your party has Physical damage. — Poki#3 Poki, 11:09, 3 April 2007 (CDT)
Sad to hear that about Order of Undeath, but the player is able to manually use it, so it shouldn't be too big of a problem most of the time. Do the other orders, OotV and OoP, work with minions? I suppose not as they mention 'party members', and if they don't I wont really benefit from those skills as I usually have toucher heroes = no damage dealt. The basic N/Mo stuff might be okay, but I'm looking for something honed to perfection. :) And hopefully a bit unique.
Any comments on the bomber build? --Gem-icon-sm (gem / talk) 12:10, 3 April 2007 (CDT)
Undeath has a 5 sec recharge. To short to manually micro it imho. Order's don't work on minions, that would be overkill. They're meant to be a party support. If you touch everything drop them ^^
It's hard to hone a MM. Some things just don't stick on heroes. Minion Bombers on heroes are good, since they know what minion is enchanted and enchant the others. Problem is, they also waste time and energy enchanting humans. I don't like Jagged Bones (personal :P). Never tried any minion sacrificing skill, so n/c on that. — Poki#3 Poki, 12:35, 3 April 2007 (CDT)
Ok, I'll just need to test it myself then. I quickly tried the bomber today and it seemed to work ok, though I didn't have too much time to watch what the hero was doing. --Gem-icon-sm (gem / talk) 17:19, 3 April 2007 (CDT)
And that's the problem with making hero builds ^^ Also yet another reason to not have a skill that requires manual activations :P — Poki#3 Poki, 10:46, 4 April 2007 (CDT)
Yeah. :) --Gem-icon-sm (gem / talk) 12:08, 4 April 2007 (CDT)

Dervish Secondary

Hey, just wanted to point out that I have had success using Dervish secondary on my MM hero, going with Blood of the Master, Infuse Condition, Dark Bond, and Mystic Regeneration as a starting template. I use this base of skills with Flesh Golem and a choice of one or 2 other animate skills. I know there are other wiki users who also swear by /D on a hero MM. I also use this same base of skills for an Order of Undeath build on my own necro, but I don't have experience with how well that elite is used by a hero. -- BrianG 14:28, 4 April 2007 (CDT)

Thanks, I'll think about N/Dm though I'm not so sure if it fits my playstyle. :) --Gem-icon-sm (gem / talk) 16:07, 4 April 2007 (CDT)

My build

I run this on Whispers/Olias usually (I think)

Animate Flesh Golem

Animate Flesh Golem

Animate Shambling Horror

Animate Shambling Horror

Animate Bone Fiend

Animate Bone Fiend

Rotting Flesh

Rotting Flesh

Blood of the Master

Blood of the Master

&quot;Stand Your Ground!&quot;

"Stand Your Ground!"

&quot;Fall Back!&quot;

"Fall Back!"

Resurrection Signet

Resurrection Signet

Skuld 14:37, 4 April 2007 (CDT)

Or dump the paragon stuff for Dark Bond and Signet of Lost Souls. That is the best minion choice, the necro uses the skills intelligently, and rotting flesh is a huge source of damage. Stand Your Ground helps survive heavy pressure if required, and fall back is mainly for laziness, running between groups; but it also has a useful side effect for minions on the move. — Skuld 14:39, 4 April 2007 (CDT)

Can't you think up a better thing for the elite slot besides a big meet shield that creates a big number every 3 seconds? :P — Poki#3 Poki, 15:57, 4 April 2007 (CDT)
There isn't anything better, flesh golems are a lot of damage and very sturdy. — Skuld 15:58, 4 April 2007 (CDT)
There aren't many MM elites, sadly. Flesh Golem seems like the best choice unless the build is specifically built around another elite.
Thanks for the build idea Skuld, I'll think about it. :) --Gem-icon-sm (gem / talk) 16:09, 4 April 2007 (CDT)
Blood is Power, Offering of Blood, Order of the Vampire, Aura of the Lich, Tainted Flesh, Icy Veins... there's a lot of "better" elites. — Poki#3 Poki, 16:37, 4 April 2007 (CDT)
Don't need taint, or BiP, AotL is useless, i'm using 1 physical so im not gonna bring OoV, heroes don't use icy veins, OoB is a waste - enough stuff dying already — Skuld 01:53, 5 April 2007 (CDT)

try something with AotL + Mystic regen + conviction + dark bond. my heroes use it pretty well.--Coloneh RIPColoneh 00:49, 5 April 2007 (CDT)


Disease

You'll have to watch the disease from putrid flesh when you verse humanoid mobs as this degen will spread back to you + allies. Haven't looked into alternatives --Atroso 08:47, 5 April 2007 (CDT)

That's true. Luckily only a few areas in any campaign have human enemies, and none of those are too bad to defeat. Disabling the skill against those enemies might save some time though. --Gem-icon-sm (gem / talk) 08:49, 5 April 2007 (CDT)

where are the interrupts?

Don't you know, every spellcaster hero has to have either Power Drain or Leech Signet or both! ;) No, seriously, all of mine have them - monks, necros, eles... They can't really use them effectively (as in targeting priority spells only), but the sheer number and their insane reflexes make up for that. with only a couple of points in inspiration they give a little energy management, too! On another note, I personally don't like Death Nova on MM heroes. Not a bad skill, per-se, the problem is that heroes try to constantly keep it up on all their minions, resulting in them lagging behind when I travel around. Often I have to force them to catch up and actually join the battle by flagging them. --84-175 (talk) 09:31, 5 April 2007 (CDT)

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