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Skill details
Vampiric Bite
Vampiric Bite
Campaign: Factions Necromancer
Profession: Necromancer
Attribute: Blood Magic
Type: Touch Skill
    15 Energy ¾ Activation 2 Recharge

Full: Touch target foe to steal up to 29...65 Health.

Concise: Touch Skill. Steals 29...65 Health.

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80 83 86 89 92


Acquisition[]

Skill Trainers:

Notes[]

  • With its short cast time and remarkably quick recharge, this skill can be used repeatedly to spike for very high damage over time. Unlike its sister skill Vile Touch, Vampiric Bite consists of life stealing rather than damage, so staying alive while spamming this skill at point-blank range is not much of an issue. However, at 15 energy, the cost of using this skill can be prohibitive without some form of energy management.
  • One effective strategy occasionally seen is to have four to five Blood Necromancers working in tandem, casting Blood is Power and/or Blood Ritual on one another to counteract the high energy cost of this skill, then all focusing their Vampiric Bites on a single target, healing themselves for a tremendous amount while doing a downright frightening amount of armor-ignoring "damage" over a short period of time. If properly set up, this can be repeated very quickly on different targets.
  • For solo Necromancers, the prodigious energy requirements of Vampiric Bite can be filled by Offering of Blood, albeit with sacrifice costs. However, the combination of sacrifice and touch range skills can then be augmented with Dark Aura and Touch of Agony for a self-sufficient PBAoE build.

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