Skill details
Vile Miasma | ||||||||||||
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Full: Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4 Health degeneration for 10 seconds.
Concise: Causes -1...4 Health degeneration (10 seconds). Initial effect: deals 10...54 cold damage. Hex is only applied if target foe has a condition.
Death Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Cold damage | 10 | 14 | 17 | 21 | 25 | 28 | 32 | 36 | 39 | 43 | 47 | 50 | 54 | 58 | 61 | 65 | 69 | 72 | 76 | 80 | 83 | 87 |
Health Degen | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 |
Acquisition[]
Notes[]
- Works well when combined with disease, poison or burning to quickly stack health degeneration, e.g. in the skill chain: Putrid Bile → Toxic Chill → Vile Miasma.
- See usage notes in the Virulence article for suggestions on making effective use of condition-spreading skills and spells.
- Minion masters desiring a direct damage spell can use this spell with Jagged Horrors to cause bleeding.
- When used with Glyph of Immolation or Barbed Signet, the condition is applied first, thus triggering the hex.
Trivia[]
- Although this skill was changed to follow the Death Magic attribute, the symbol above the caster's head will still show the symbol used when casting Blood Magic spells.
- The degeneration from this skill does not turn the foe's health bar purple, unlike other degeneration hexes.