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{{skill-stub}}
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{{Vile Miasma}}
{{ch2}}
 
[[Category:Blood Magic skills]]
 
[[Category:Necromancer skills (Factions)]]
 
{{skill begin | color = lightgreen | name = Vile Miasma}}
 
{{skill image | image = [[Image:Vile Miasma.jpg]] | caption = }}
 
{{skill begin info | color = lightgreen}}
 
{{skill profession entry | value = [[Necromancer]] | icon = [[Image:Necromancer-icon.png]]}}
 
{{skill attribute entry | value = [[Blood Magic]]}}
 
{{skill type entry | value = [[Hex Spell]]}}
 
{{skill energy entry | value = 10}}
 
{{skill activation entry | value = 1}}
 
{{skill recharge entry | value = 15}}
 
{{skill end info}}
 
{{skill end}}
 
   
==Description==
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== Acquisition ==
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'''[[Skill Trainer]]s''':
Target foe is struck for '''10..54''' [[cold damage]]. If suffering from a [[Condition]], that foe is hexed with Vile Miasma and suffers -'''1..3''' Health degeneration for 10 seconds.
 
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*[[Michiko]] ([[Kaineng Center]])
   
==Usage==
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== Notes ==
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*Works well when combined with [[disease]], [[poison]] or [[burning]] to quickly stack [[health degeneration]], e.g. in the skill chain: [[Putrid Bile]] → [[Toxic Chill]] → [[Vile Miasma]].
Combine with several [[Condition]] spells like [[Enfeeble]] to help spiking.
 
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*See usage notes in the [[Virulence]] article for suggestions on making effective use of [[condition]]-spreading skills and spells.
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*Minion masters desiring a direct damage spell can use this spell with [[Jagged Horror]]s to cause [[bleeding]].
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*When used with [[Glyph of Immolation]] or [[Barbed Signet]], the condition is applied first, thus triggering the hex.
   
==Progression==
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==Trivia==
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*Although this skill was changed to follow the [[Death Magic]] [[attribute]], the symbol above the caster's head will still show the symbol used when casting [[Blood Magic]] spells.
{{progression top|attrib=[[Blood Magic]]}}
 
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*The degeneration from this skill does not turn the foe's health bar [[Health#Health_regeneration.2Fdegeneration|purple]], unlike other degeneration hexes.
{{progression main|effect=[[Cold damage]]|10|14|17|21|25|28|32|36|39|43|47|50|54|58|61|65|69|?|?|?
 
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}}
 
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== Related articles ==
{{progression main|effect=Health Degen|1|1|1|2|2|2|2|2|3|3|3|3|3|4|4|4|4|?|?|?
 
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*[[Hex spell skills quick reference]]
}}
 
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*[[Regen/Degen health skills quick reference]]
{{progression bottom}}
 
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[[Category:Hex Spells]]
 
[[Category:Death Magic skills]]
 
[[Category:Necromancer skills (Factions)]]

Latest revision as of 14:23, 5 May 2011

Skill details
Vile Miasma
Vile Miasma
Campaign: Factions Necromancer
Profession: Necromancer
Attribute: Death Magic
Type: Hex Spell
    10 Energy 1 Activation 15 Recharge

Full: Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4 Health degeneration for 10 seconds.

Concise: Causes -1...4 Health degeneration (10 seconds). Initial effect: deals 10...54 cold damage. Hex is only applied if target foe has a condition.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Cold damage 10 14 17 21 25 28 32 36 39 43 47 50 54 58 61 65 69 72 76 80 83 87
Health Degen 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7


Acquisition

Skill Trainers:

Notes

Trivia

  • Although this skill was changed to follow the Death Magic attribute, the symbol above the caster's head will still show the symbol used when casting Blood Magic spells.
  • The degeneration from this skill does not turn the foe's health bar purple, unlike other degeneration hexes.

Related articles