GuildWars Wiki
No edit summary
m (→‎Related articles: explicit categories)
 
(19 intermediate revisions by 15 users not shown)
Line 4: Line 4:
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
 
*[[Michiko]] ([[Kaineng Center]])
 
*[[Michiko]] ([[Kaineng Center]])
*[[Yokuni]] ([[Maatu Keep]])
 
   
 
== Notes ==
 
== Notes ==
*Works well when combined with [[disease]], [[poison]] or [[burning]] to quickly stack [[health degeneration]].
+
*Works well when combined with [[disease]], [[poison]] or [[burning]] to quickly stack [[health degeneration]], e.g. in the skill chain: [[Putrid Bile]] → [[Toxic Chill]] → [[Vile Miasma]].
 
*See usage notes in the [[Virulence]] article for suggestions on making effective use of [[condition]]-spreading skills and spells.
 
*See usage notes in the [[Virulence]] article for suggestions on making effective use of [[condition]]-spreading skills and spells.
  +
*Minion masters desiring a direct damage spell can use this spell with [[Jagged Horror]]s to cause [[bleeding]].
*Despite being recently changed to follow the [[Death Magic]] [[attribute]], the symbol above the caster's head will still show the symbol used when casting [[Blood Magic]] spells.
 
  +
*When used with [[Glyph of Immolation]] or [[Barbed Signet]], the condition is applied first, thus triggering the hex.
*Now that this spell is attributed to Death Magic it is easier to make a combo of [[Rotting Flesh]], Vile Miasma, and the [[Elite Skill|Elite]] [[Toxic Chill]] (in that order). At 16 attribute levels in Death Magic, this will cause 138 [[Cold damage]] and -12 [[Health Degeneration]] for at least 9 seconds, resulting in 180 additional health lost if not removed by a monk in time.
 
  +
  +
==Trivia==
 
*Although this skill was changed to follow the [[Death Magic]] [[attribute]], the symbol above the caster's head will still show the symbol used when casting [[Blood Magic]] spells.
 
*The degeneration from this skill does not turn the foe's health bar [[Health#Health_regeneration.2Fdegeneration|purple]], unlike other degeneration hexes.
 
*The degeneration from this skill does not turn the foe's health bar [[Health#Health_regeneration.2Fdegeneration|purple]], unlike other degeneration hexes.
   
== Related skills ==
+
== Related articles ==
  +
*[[Hex spell skills quick reference]]
*{{skill icon|Seeping Wound}} ([[Elite]])
 
  +
*[[Regen/Degen health skills quick reference]]
  +
[[Category:Hex Spells]]
  +
[[Category:Death Magic skills]]
  +
[[Category:Necromancer skills (Factions)]]

Latest revision as of 14:23, 5 May 2011

Skill details
Vile Miasma
Vile Miasma
Campaign: Factions Necromancer
Profession: Necromancer
Attribute: Death Magic
Type: Hex Spell
    10 Energy 1 Activation 15 Recharge

Full: Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4 Health degeneration for 10 seconds.

Concise: Causes -1...4 Health degeneration (10 seconds). Initial effect: deals 10...54 cold damage. Hex is only applied if target foe has a condition.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Cold damage 10 14 17 21 25 28 32 36 39 43 47 50 54 58 61 65 69 72 76 80 83 87
Health Degen 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7


Acquisition

Skill Trainers:

Notes

Trivia

  • Although this skill was changed to follow the Death Magic attribute, the symbol above the caster's head will still show the symbol used when casting Blood Magic spells.
  • The degeneration from this skill does not turn the foe's health bar purple, unlike other degeneration hexes.

Related articles