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{{skill-stub}}
 
 
{{Vital Boon}}
 
{{Vital Boon}}
   
 
== Acquisition ==
 
== Acquisition ==
  +
'''[[Skill Quests]]'''
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*[[Nightfall]]
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**[[Rally the Recruits (Tutorial)|Rally the Recruits]]/[[Take the Shortcut (Skip Tutorial)|Take the Shortcut]] ([[Island of Shehkah]])
  +
 
'''[[Profession Changer]]s''':
 
'''[[Profession Changer]]s''':
 
*[[Core]]
 
*[[Core]]
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== Notes ==
 
== Notes ==
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* Combines well with forced enchantment removal, such as [[Twin Moon Sweep]] and [[Signet of Pious Light]].
* Because of its low cost and powerful heal upon removal, it's a great skill for covering up other, more powerful enchantments or to be sacrificed for skills like [[Pious Assault]].
 
  +
* Re-casting this enchantment before the duration ends will not trigger the heal.
* When using this skill, try not to re-cast it upon yourself, if you are already under the effect of this enchantment, as re-casting does not count as the first enchantment ending so you do not gain the health. The only time this should be done is if this enchantment has been covered by a more useful enchament, and you wish to use skills which strip your enchantments as recasting this will put it on top of the pile, and therefore first to go when using an attack such as [[Pious Assault]].
 
  +
* Might be useful on healers and softer targets to protect them from aggro, since monsters tend to avoid characters with high health.
* This skill can be used with [[Twin Moon Sweep]] for a spike of health during combat, while also striking up to 3 foes twice which, in turn, can recharge adrenaline skills and with [[Vigorous Spirit]] will have a large health gain.
 
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{{anomaly|This skill will cause you to ''gain'' health rather than ''[[heal]]'' you as stated by the skill description. This difference is relevant for [[Modify heal amount quick reference|skills that modify healing effects]].}}
*Also goes great with [[Meditation]] for some cheap energy gain and a great boost in health.
 
  +
*Works very well with [[Signet of Pious Light]] for a large amount of healing.
 
  +
==Related skills==
  +
*{{skill icon|Generous Was Tsungrai}}
   
 
==Related articles==
 
==Related articles==
 
*[[Modify max health quick reference]]
 
*[[Modify max health quick reference]]
  +
*[[Effect on end skills quick reference]]
 
[[Category:Need Nightfall Skill Trainer]]
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[[Category:Enchantment Spells]]
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[[Category:Earth Prayers skills]]
 
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[[Category:Dervish skills (Nightfall)]]
== Tested Builds with this Skill ==
 
*[[Build:D/A InvinciBomb | D/A (general,AB,CM) InvinciBomb]]
 

Latest revision as of 14:43, 5 May 2011

Skill details
Vital Boon
Vital Boon
Campaign: Nightfall Dervish
Profession: Dervish
Attribute: Earth Prayers
Type: Enchantment Spell
    5 Energy 1 Activation 8 Recharge

Full: For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health.

Concise: (20 seconds.) You have +40...88 maximum Health. End effect: heals you for 75...175.

Earth Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+Maximum Health 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120
Healing 75 83 92 100 108 117 125 133 142 150 158 167 175 183 192 200 208 217 225 233 242


Acquisition

Skill Quests

Profession Changers:

Skill Trainers:

Notes

  • Combines well with forced enchantment removal, such as Twin Moon Sweep and Signet of Pious Light.
  • Re-casting this enchantment before the duration ends will not trigger the heal.
  • Might be useful on healers and softer targets to protect them from aggro, since monsters tend to avoid characters with high health.
Anomaly Anomaly! This skill will cause you to gain health rather than heal you as stated by the skill description. This difference is relevant for skills that modify healing effects.

Related skills

Related articles