Skill details
| Vital Weapon | ||||||||||||
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Full: For 5...25 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
Concise: (5...25 seconds.) +40...148 maximum Health.
| Communing | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| Duration | 5 | 7 | 8 | 10 | 12 | 13 | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28 | 30 | 32 | 33 | 35 | 37 | 38 | 40 |
| +Max Health | 40 | 49 | 58 | 67 | 76 | 85 | 94 | 103 | 112 | 121 | 130 | 139 | 148 | 157 | 166 | 175 | 184 | 193 | 202 | 211 | 220 | 229 |
Acquisition[]
Related skills[]
Notes[]
- Commonly used in Spirit's Strength based builds for its low recharge and energy cost, and decent duration with few points in Communing.
- Heroes will attempt to keep this weapon up on all party members in range, so it's recommended to give them some energy management.
